void AddUndoRedo(Cockpit cockpit) { HUDButton undoButton = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Disc, fDiscButtonRadius1) { Slices = 32 }, fCockpitRadiusButton, -6.5f, -50.0f, "icons/undo_v1"); //UnityUtil.TranslateInFrame(undoButton.RootGameObject, -fDiscButtonRadius1*1.1f, 0, 0, CoordSpace.WorldCoords); undoButton.Name = "undo"; undoButton.OnClicked += (o, e) => { cockpit.Scene.History.InteractiveStepBack(); }; cockpit.AddUIElement(undoButton, true); HUDButton redoButton = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Disc, fDiscButtonRadius1) { Slices = 32 }, fCockpitRadiusButton, 6.5f, -50.0f, "icons/redo_v1"); //UnityUtil.TranslateInFrame(redoButton.RootGameObject, fDiscButtonRadius1*1.1f, 0, 0, CoordSpace.WorldCoords); redoButton.Name = "redo"; redoButton.OnClicked += (o, e) => { cockpit.Scene.History.InteractiveStepForward(); }; cockpit.AddUIElement(redoButton, true); }
private void IconButton_DoubleClick(object sender, InputEvent e) { HUDButton button = (HUDButton)sender; string sName = button.Name; string sNewPath = Path.Combine(FolderPath, sName); sNewPath = Path.GetFullPath(sNewPath); if (Directory.Exists(sNewPath)) { Dismiss(); // create new folder source IconFilesystemPanel list = new IconFilesystemPanel() { IconSize = this.IconSize, FolderPath = sNewPath, Source = this.Source }; list.Initialize(activeCockpit, activeHUDRadius); // notify listeners that we have changed folder if (OnFolderChanged != null) { OnFolderChanged(list); } } else if (File.Exists(sNewPath)) { OnFileDoubleClicked(sNewPath); } }
// creates navigation mode toggle group void AddNavModeToggleGroup(Cockpit cockpit) { float h = 25.0f; float dh = 13.0f; float v = -50.0f; float dv = 13.0f; HUDToggleButton tumbleButton = HUDBuilder.CreateToggleButton( fDiscButtonRadius1, fCockpitRadiusButton, h, v, "cockpit_icons/view_controls/bunny_enabled", "cockpit_icons/view_controls/bunny_disabled", new IconMeshGenerator() { Path = "icon_meshes/camera", Scale = 0.07f, Color = ColorUtil.make(30, 30, 30), Translate = new Vector3(0.04f, -0.07f, 0.04f), Rotate = Quaternion.AngleAxis(30.0f, Vector3.up) * Quaternion.AngleAxis(-90.0f, Vector3.right) } ); tumbleButton.Name = "tumbleNavMode"; cockpit.AddUIElement(tumbleButton, true); HUDToggleButton flyButton = HUDBuilder.CreateToggleButton( fDiscButtonRadius1, fCockpitRadiusButton, h + dh, v, "cockpit_icons/view_controls/sponza_enabled", "cockpit_icons/view_controls/sponza_disabled"); flyButton.Name = "flyNavMode"; cockpit.AddUIElement(flyButton, true); HUDToggleGroup group = new HUDToggleGroup(); group.AddButton(tumbleButton); group.AddButton(flyButton); group.Selected = 1; group.OnToggled += (sender, nSelected) => { if (nSelected == 0) { cockpit.Context.MouseCameraController = new MayaCameraHotkeys(); } else { cockpit.Context.MouseCameraController = new RateControlledEgocentricCamera(); } }; // set initial state group.Selected = 0; HUDButton resetButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, h + 0.3f * dh, v - 0.7f * dv, "icons/reset_v1"); resetButton.Name = "export"; cockpit.AddUIElement(resetButton, true); resetButton.OnClicked += (s, e) => { cockpit.Context.ResetView(true); }; }
IEnumerator Animate(HUDButton button) { yield return(null); FlyAwayAnimator anim = button.RootGameObject.AddComponent <FlyAwayAnimator>(); anim.Distance = 2.0f; anim.Direction = -Vector3.forward; anim.CompleteCallback = Destroy; anim.Begin(button, 1.5f); }
public void add_text_entry_field(Cockpit cockpit) { float fUseRadius = HUDRadius * 0.85f; float fAngle = -35.0f; entryField = new HUDTextEntry(); entryField.Text = GetDefaultFileName(); entryField.Width = 1.0f; entryField.Height = 0.08f; entryField.TextHeight = 0.06f; entryField.Create(); entryField.Name = "selectFileName"; HUDUtil.PlaceInSphere(entryField, fUseRadius, 0.0f, fAngle); cockpit.AddUIElement(entryField, true); tooltipText = new HUDLabel(); tooltipText.Shape = new HUDShape(HUDShapeType.Rectangle, 1.0f, 0.04f); tooltipText.Text = Tooltip; tooltipText.TextHeight = 0.03f; tooltipText.BackgroundColor = Colorf.TransparentBlack; tooltipText.TextColor = Colorf.Silver; tooltipText.Create(); tooltipText.Name = "tooltip"; HUDUtil.PlaceInSphere(tooltipText, fUseRadius, 0.0f, fAngle); UnityUtil.TranslateInFrame(tooltipText.RootGameObject, 0.0f, -entryField.Height, 0, CoordSpace.WorldCoords); cockpit.AddUIElement(tooltipText, true); HUDButton saveButton = HUDBuilder.CreateRectIconClickButton( 0.2f, 0.1f, fUseRadius, 0.0f, fAngle, "icons/save_v1"); UnityUtil.TranslateInFrame(saveButton.RootGameObject, 0.2f, -0.1f, 0, CoordSpace.WorldCoords); saveButton.Name = "save"; cockpit.AddUIElement(saveButton, true); saveButton.OnClicked += (s, e) => { SaveFromEntryText(); }; HUDButton cancelButton = HUDBuilder.CreateRectIconClickButton( 0.2f, 0.1f, fUseRadius, 0.0f, fAngle, "icons/cancel_v1"); UnityUtil.TranslateInFrame(cancelButton.RootGameObject, 0.4f, -0.1f, 0, CoordSpace.WorldCoords); cancelButton.Name = "cancel"; cockpit.AddUIElement(cancelButton, true); cancelButton.OnClicked += (s, e) => { cockpit.Context.PopCockpit(true); }; }
public void Initialize(Cockpit cockpit) { Frame3 cockpitF = cockpit.GetLocalFrame(CoordSpace.WorldCoords); float fHUDRadius = 0.7f; Color bgColor = new Color(0.7f, 0.7f, 1.0f); Material bgMaterial = MaterialUtil.CreateTransparentMaterial(bgColor, 0.7f); Material primMaterial = MaterialUtil.CreateStandardMaterial(Color.yellow); HUDButton addCylinderButton = new HUDButton() { Radius = 0.08f }; addCylinderButton.Create(PrimitiveType.Cylinder, bgMaterial, primMaterial); Frame3 cylFrame = addCylinderButton.GetObjectFrame(); Frame3 cylHUDFrame = make_hud_sphere_frame(fHUDRadius, -45.0f, 0.0f); addCylinderButton.SetObjectFrame( cylFrame.Translated(cylHUDFrame.Origin) .Rotated(Quaternion.FromToRotation(cylFrame.Z, cylHUDFrame.Z))); addCylinderButton.OnClicked += (s, e) => { cockpit.Parent.Scene.AddCylinder(); }; cockpit.AddUIElement(addCylinderButton, true); HUDButton addBoxButton = new HUDButton() { Radius = 0.08f }; addBoxButton.Create(PrimitiveType.Cube, bgMaterial, primMaterial); Frame3 boxFrame = addBoxButton.GetObjectFrame(); Frame3 boxHUDFrame = make_hud_sphere_frame(fHUDRadius, -45.0f, -15.0f); addBoxButton.SetObjectFrame( boxFrame.Translated(boxHUDFrame.Origin) .Rotated(Quaternion.FromToRotation(boxFrame.Z, boxHUDFrame.Z))); addBoxButton.OnClicked += (s, e) => { cockpit.Parent.Scene.AddBox(); }; cockpit.AddUIElement(addBoxButton, true); }
public static HUDButton CreateIconClickButton(HUDShape shape, float fHUDRadius, float fAngleHorz, float fAngleVert, string icon, IGameObjectGenerator addGeometry = null) { Material mat = MaterialUtil.CreateTransparentImageMaterial(icon); HUDButton button = new HUDButton() { Shape = shape }; button.Create(mat); if (addGeometry != null) { button.AddVisualElements(addGeometry.Generate(), true); } HUDUtil.PlaceInSphere(button, fHUDRadius, fAngleHorz, fAngleVert); return(button); }
public static HUDButton CreateMeshClickButton( Mesh mesh, Color color, float fMeshScale, Quaternion meshRotation, HUDSurface hudSurf, float dx, float dy, IGameObjectGenerator addGeometry = null) { Material mat = (color.a < 1.0f) ? MaterialUtil.CreateTransparentMaterial(color, color.a) : MaterialUtil.CreateStandardMaterial(color); HUDButton button = new HUDButton(); button.Create(mesh, mat, fMeshScale, meshRotation); if (addGeometry != null) { button.AddVisualElements(addGeometry.Generate(), true); } hudSurf.Place(button, dx, dy); return(button); }
public static HUDButton CreateMeshClickButton( Mesh mesh, Color color, float fMeshScale, Quaternion meshRotation, float fHUDRadius, float fAngleHorz, float fAngleVert, IGameObjectGenerator addGeometry = null) { Material mat = (color.a < 1.0f) ? MaterialUtil.CreateTransparentMaterial(color, color.a) : MaterialUtil.CreateStandardMaterial(color); HUDButton button = new HUDButton(); button.Create(mesh, mat, fMeshScale, meshRotation); if (addGeometry != null) { button.AddVisualElements(addGeometry.Generate(), true); } HUDUtil.PlaceInSphere(button, fHUDRadius, fAngleHorz, fAngleVert); return(button); }
public static HUDButton CreateGeometryIconClickButton(HUDShape shape, float fHUDRadius, float fAngleHorz, float fAngleVert, Color bgColor, IGameObjectGenerator addGeometry = null) { Material mat = (bgColor.a == 1.0f) ? MaterialUtil.CreateStandardMaterial(bgColor) : MaterialUtil.CreateTransparentMaterial(bgColor); HUDButton button = new HUDButton() { Shape = shape }; button.Create(mat); if (addGeometry != null) { button.AddVisualElements(addGeometry.Generate(), true); } HUDUtil.PlaceInSphere(button, fHUDRadius, fAngleHorz, fAngleVert); return(button); }
void AddMenuButtonsGroup(Cockpit cockpit) { HUDButton importButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, //0.1f, 0.05f, 0.7f, 5.0f, -5.0f, // for debugging "icons/import_v1"); importButton.Name = "import"; cockpit.AddUIElement(importButton, true); importButton.OnClicked += (s, e) => { var cp = new FileImportCockpit() { InitialPath = SceneGraphConfig.LastFileOpenPath }; cockpit.Context.PushCockpit(cp); }; HUDButton exportButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, //0.1f, 0.05f, 0.7f, 5.0f, -5.0f, // for debugging convenience "icons/export_v1"); UnityUtil.TranslateInFrame(exportButton.RootGameObject, 0, -0.055f, 0, CoordSpace.WorldCoords); exportButton.Name = "export"; cockpit.AddUIElement(exportButton, true); exportButton.OnClicked += (s, e) => { var cp = new FileExportCockpit() { InitialPath = SceneGraphConfig.LastFileOpenPath }; cockpit.Context.PushCockpit(cp); }; HUDButton janusButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, //0.1f, 0.05f, 0.7f, 5.0f, -5.0f, // for debugging convenience "cockpit_icons/menu_buttons/janus_v1"); UnityUtil.TranslateInFrame(janusButton.RootGameObject, 0, 2.0f * -0.055f, 0, CoordSpace.WorldCoords); janusButton.Name = "export"; cockpit.AddUIElement(janusButton, true); janusButton.OnClicked += (s, e) => { var cp = new JanusVRExportCockpit() { InitialPath = SceneGraphConfig.LastFileOpenPath }; cockpit.Context.PushCockpit(cp); }; HUDButton loadButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, // 0.1f, 0.05f, 0.7f, 5.0f, -5.0f, // for debugging convenience "icons/load_v1"); UnityUtil.TranslateInFrame(loadButton.RootGameObject, 0.12f, 0, 0, CoordSpace.WorldCoords); loadButton.Name = "load"; cockpit.AddUIElement(loadButton, true); loadButton.OnClicked += (s, e) => { var cp = new FileLoadSceneCockpit() { InitialPath = SceneGraphConfig.LastFileOpenPath }; cockpit.Context.PushCockpit(cp); }; HUDButton saveButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, // 0.1f, 0.05f, 0.7f, 5.0f, -5.0f, // for debugging "icons/save_v1"); UnityUtil.TranslateInFrame(saveButton.RootGameObject, 0.12f, -0.055f, 0, CoordSpace.WorldCoords); saveButton.Name = "save"; cockpit.AddUIElement(saveButton, true); saveButton.OnClicked += (s, e) => { var cp = new FileSaveSceneCockpit() { InitialPath = SceneGraphConfig.LastFileOpenPath }; cockpit.Context.PushCockpit(cp); }; HUDButton newButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, "icons/new_v1"); UnityUtil.TranslateInFrame(newButton.RootGameObject, 0.24f, 0, 0, CoordSpace.WorldCoords); newButton.Name = "new"; cockpit.AddUIElement(newButton, true); newButton.OnClicked += (s, e) => { cockpit.Context.NewScene(true); }; HUDButton quitButton = HUDBuilder.CreateRectIconClickButton( 0.1f, 0.05f, 0.7f, 55.0f, -50.0f, "icons/quit_v1"); UnityUtil.TranslateInFrame(quitButton.RootGameObject, 0.24f, -0.055f, 0, CoordSpace.WorldCoords); quitButton.Name = "quit"; cockpit.AddUIElement(quitButton, true); quitButton.OnClicked += (s, e) => { FPlatform.QuitApplication(); }; }
public void Initialize(Cockpit cockpit, float fCockpitRadius) { activeCockpit = cockpit; activeCockpit.PositionMode = Cockpit.MovementMode.Static; activeCockpit.GrabFocus = true; activeHUDRadius = fCockpitRadius; string[] files, folders; try { files = Source.GetFiles(FolderPath); folders = Source.GetFolders(FolderPath); } catch (Exception e) { Debug.Log("[CurrentFolderList.Initialize] exception! " + e.Message); return; } float fMinHorz = -45.0f, fMaxHorz = 45.0f; float fStartVert = 15.0f; float fTop = HUDUtil.GetSphereFrame(fCockpitRadius, 0.0f, fStartVert).Origin.y; int folderi = 0, filei = 0; Mesh folderMesh = Resources.Load <Mesh>("icon_meshes/folder_v1"); Color folderColor = ColorUtil.make(241, 213, 146); Color inaccessibleFolderColor = ColorUtil.make(100, 100, 100); Mesh fileMesh = Resources.Load <Mesh>("icon_meshes/file_v1"); Color fileColor = ColorUtil.make(250, 250, 250); // [TODO] something wrong here, icons are loading backwards...?? Quaternion meshRotation = Quaternion.AngleAxis(270.0f, Vector3.right) * Quaternion.AngleAxis(180.0f + 25.0f, Vector3.forward); float meshScale = IconSize * 0.9f; HUDCylinder hudSurf = new HUDCylinder() { Radius = fCockpitRadius, VerticalCoordIsAngle = false }; float fStepH = VRUtil.HorizontalStepAngle(fCockpitRadius, 0, IconSize + IconPadding); int nStepsHorz = (int)((fMaxHorz - fMinHorz) / fStepH); fMinHorz = -(nStepsHorz * fStepH * 0.5f); fMaxHorz = (nStepsHorz * fStepH * 0.5f); float fStepV = IconSize + IconPadding; IconCollection = new HUDCollection(); IconCollection.Create(); bool bDone = false; int yi = 0; while (!bDone) { float fCurV = fTop - yi * fStepV; yi++; for (int xi = 0; xi < nStepsHorz && bDone == false; ++xi) { float fCurH = fMinHorz + ((float)xi + 0.5f) * fStepH; string name = "x"; fMesh useMesh = null; Color useColor = Color.white; bool bAccessible = true; bool bIsFile = false; if (folderi < folders.Length) { name = folders[folderi++]; useMesh = new fMesh(UnityEngine.Object.Instantiate <Mesh>(folderMesh)); useColor = folderColor; if (Source.FilterInaccessibleFolders == false && FileSystemUtils.CanAccessFolder(Path.Combine(FolderPath, name)) == false) { bAccessible = false; useColor = inaccessibleFolderColor; } } else if (filei < files.Length) { name = files[filei++]; useMesh = new fMesh(UnityEngine.Object.Instantiate <Mesh>(fileMesh)); useColor = fileColor; bIsFile = true; } else { bDone = true; break; } //useColor.a = 0.999f; // [RMS] can use this to force into alpha pass string displayName = name; if (displayName.Length > 12) { displayName = name.Substring(0, 12) + "..."; } //float TextScale = 0.01f, ShiftX = -IconSize * 0.5f; float TextScale = 0.005f, ShiftX = -IconSize * 0.5f; HUDButton iconButton = HUDBuilder.CreateMeshClickButton( useMesh, useColor, meshScale, meshRotation, hudSurf, fCurH, fCurV, new TextLabelGenerator() { Text = displayName, Scale = TextScale, Translate = new Vector3(ShiftX, 0.0f, 0.0f) }); iconButton.Name = name; //cockpit.AddUIElement(iconButton, true); IconCollection.AddChild(iconButton); if (bIsFile) { iconButton.OnClicked += (o, e) => { if (this.OnFileClicked != null) { this.OnFileClicked(name); } }; } if (bAccessible) { iconButton.OnDoubleClicked += IconButton_DoubleClick; } } } cockpit.AddUIElement(IconCollection, true); fCurMaxScroll = Mathf.Max(0, (yi - 4) * fStepV); }
public void Begin(HUDButton button) { this.button = button; StartCoroutine(Animate(button)); }
public void Initialize(Cockpit cockpit) { cockpit.Name = "splashCockpit"; cockpit.DefaultCursorDepth = 3.0f; cockpit.PositionMode = Cockpit.MovementMode.Static; // create black sphere around camera to hide existing scene fGameObject blackBackground = new fGameObject( UnityUtil.CreateMeshGO("background_delete", "icon_meshes/inverted_sphere_tiny", 1.0f, UnityUtil.MeshAlignOption.AllAxesCentered, MaterialUtil.CreateFlatMaterial(Color.black), false)); // add as bounds object to do mouse hit-test cockpit.Context.Scene.AddWorldBoundsObject(blackBackground); // re-parent from Scene so the sphere tracks the camera cockpit.FixedCameraTrackingGO.AddChild(blackBackground, false); HUDButton title = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 2.0f, 0.8f), 3.0f, 0.0f, 2.5f, "simplex_startup/simplex_v2"); title.Name = "title"; title.Enabled = false; cockpit.AddUIElement(title, true); HUDButton start = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.5f, 0.25f), 3.0f, 8.0f, -10, "simplex_startup/start_v1"); start.Name = "start"; start.OnClicked += (s, e) => { cockpit.ActiveCamera.Animator().DoActionDuringDipToBlack(() => { cockpit.Context.Scene.RemoveWorldBoundsObject(blackBackground); UnityEngine.GameObject.Destroy(blackBackground); cockpit.Context.PushCockpit( new SetupCADCockpit_V1()); }, 1.0f); }; cockpit.AddUIElement(start, true); HUDButton quit = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.5f, 0.25f), 3.0f, -8.0f, -10, "simplex_startup/quit_v1"); quit.Name = "quit"; quit.OnClicked += (s, e) => { FPlatform.QuitApplication(); }; cockpit.AddUIElement(quit, true); HUDButton logo = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.8f, 0.2f), 3.0f, 0.0f, -25.0f, "simplex_startup/gradientspace_splash"); logo.Name = "logo"; logo.Enabled = false; cockpit.AddUIElement(logo, true); HUDButton about_arrow = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.75f, 0.75f), 3.0f, -30.0f, -10.0f, "simplex_startup/about_arrow"); about_arrow.Name = "about_arrow"; about_arrow.Enabled = false; cockpit.AddUIElement(about_arrow, true); float about_text_scale = 3.0f; float angle_left = -65.0f; HUDButton about_text = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.8f * about_text_scale, 1.0f * about_text_scale) { UseUVSubRegion = false }, 3.0f, angle_left, 0.0f, "simplex_startup/about_text"); UnityUtil.TranslateInFrame(about_text.RootGameObject, 0.0f, -0.5f, 0, CoordSpace.WorldCoords); about_text.Name = "about_text"; about_text.Enabled = false; cockpit.AddUIElement(about_text, true); HUDButton controls_arrow = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.75f, 0.75f), 3.0f, 30.0f, -10.0f, "simplex_startup/controls_arrow"); controls_arrow.Name = "controls_arrow"; controls_arrow.Enabled = false; cockpit.AddUIElement(controls_arrow, true); float text_scale = 3.0f; float angle_right = 65.0f; HUDButton controls_mouse = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.7f * text_scale, 0.7f * text_scale) { UseUVSubRegion = false }, 3.0f, angle_right, 0.0f, "simplex_startup/controls_mouse"); UnityUtil.TranslateInFrame(controls_mouse.RootGameObject, 0.25f, 0.1f, 0, CoordSpace.WorldCoords); controls_mouse.Name = "controls_mouse"; controls_mouse.Enabled = false; cockpit.AddUIElement(controls_mouse, true); HUDButton controls_gamepad = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.7f * text_scale, 0.7f * text_scale) { UseUVSubRegion = false }, 3.0f, angle_right, 0.0f, "simplex_startup/controls_gamepad"); UnityUtil.TranslateInFrame(controls_gamepad.RootGameObject, 0.25f, 0.1f, 0, CoordSpace.WorldCoords); controls_gamepad.Name = "controls_gamepad"; controls_gamepad.Enabled = false; cockpit.AddUIElement(controls_gamepad, true); controls_gamepad.RootGameObject.Hide(); HUDToggleButton mouse_button = HUDBuilder.CreateToggleButton( new HUDShape(HUDShapeType.Rectangle, 1.0f, 1.0f), 2.9f, angle_right, 0.0f, "simplex_startup/mouse", "simplex_startup/mouse_disabled"); UnityUtil.TranslateInFrame(mouse_button.RootGameObject, -0.5f, -1.0f, 0, CoordSpace.WorldCoords); mouse_button.Name = "mouse_button"; cockpit.AddUIElement(mouse_button, true); HUDToggleButton gamepad_button = HUDBuilder.CreateToggleButton( new HUDShape(HUDShapeType.Rectangle, 1.0f, 1.0f), 2.9f, angle_right, 0.0f, "simplex_startup/gamepad_with_labels", "simplex_startup/gamepad_disabled"); UnityUtil.TranslateInFrame(gamepad_button.RootGameObject, 0.5f, -1.0f, 0, CoordSpace.WorldCoords); gamepad_button.Name = "gamepad_button"; cockpit.AddUIElement(gamepad_button, true); HUDToggleGroup group = new HUDToggleGroup(); group.AddButton(mouse_button); group.AddButton(gamepad_button); group.Selected = 0; group.OnToggled += (sender, nSelected) => { if (nSelected == 0) { controls_gamepad.RootGameObject.Hide(); controls_mouse.RootGameObject.Show(); } else { controls_gamepad.RootGameObject.Show(); controls_mouse.RootGameObject.Hide(); } }; // setup key handlers (need to move to behavior...) cockpit.AddKeyHandler(new SplashScreenKeyHandler(cockpit.Context)); cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRGamepadUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context) { Priority = 0 }); }