/// <summary> /// Create the GO that acts as the "handle", ie identifies selected position on timelin /// Default is a kind of ugly large triangle underneath midline... /// Override to provide your own visuals. Return null for no handle. /// </summary> protected virtual fGameObject create_handle_go(fMaterial handleMaterial) { fTriangleGameObject handle = GameObjectFactory.CreateTriangleGO( "handle", Height, Height, handleMaterial.color, true); MaterialUtil.DisableShadows(handle); handle.RotateD(Vector3f.AxisX, -90.0f); // ?? return(handle); }