private void UpdateCursorPosition() { MouseButtons.Move(gaze_point.X + calibration_shift.X, gaze_point.Y + calibration_shift.Y); }
private void UpdateCursorPosition() { MouseButtons.Move( smoothened_error_correction.сoordinates[0] + smoothened_error_correction.shift.X, smoothened_error_correction.сoordinates[1] + smoothened_error_correction.shift.Y); }