private void InitializeComponents()
        {
            btnEat = new Button(this, Game)
            {
                Position = new Point(0, 0),
                Size = new Point(96, 32),
                AssetName = "Textures/UI/Transparent/Buttons/Button_Eat",
            };
            //btnEat.OnClick += btnEatClick;

            lblDummy = new Label(this, Game)
            {
                Position = new Point(0, 40)
            };

            AddChildren(btnEat, lblDummy);
        }
예제 #2
0
        private void InitializeComponents()
        {
            var linespacing = 16;
            
            lblPlayerName = new Label(this, Game)
            {
                Position = new Point(8, 8),
            };
            lblPlayerTurn = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerName.Position.Y + (2 * linespacing)),
            };

            lblPlayerHitPoints = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerTurn.Position.Y + linespacing)
            };
            lblPlayerStrength = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerHitPoints.Position.Y + linespacing)
            };
            lblPlayerFood = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerStrength.Position.Y + linespacing)
            };
            lblPlayerMana = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerFood.Position.Y + linespacing)
            };
            lblPlayerArmorClass = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerMana.Position.Y + linespacing)
            };
            lblPlayerSpeed = new Label(this, Game)
            {
                Position = new Point(8, lblPlayerArmorClass.Position.Y + linespacing)
            };

            lblPlayerName.Name = nameof(lblPlayerName);

            AddChildren(lblPlayerName, lblPlayerTurn, lblPlayerHitPoints, lblPlayerStrength, lblPlayerFood, lblPlayerMana, lblPlayerArmorClass, lblPlayerSpeed);
        }