public Simulation(SimulationSettings settings) { Instance = this; this.settings = settings; // Random number generation. this.rand = new Random(); // Create the environment. this.env = new Environment(30, 30, new Random(rand.Next())); // 'Warm up' the environment. for (int i = 0; i < WARMUP_TIME * 60; i++) { env.Update(1.0 / 6.0); } // Add a jumpman to the environment with some energy. this.env.AddObject( new Jumpman(99, new Random(rand.Next())) ); // Add the camera to the environment. Camera cam = new Camera(Vector2.zero, 15, 15, Globals.viewport); this.env.AddObject(cam); // Create the minimap. this.minimap = new Minimap(env, cam, Globals.mapRect); this.helpMenuTex = new Texture(Globals.renderer, "sprites/helper_menu.png"); // Create the environment tracker. envTracker = new EnvironmentTracker(env); // Create the environment grapher. envGrapher = new EnvironmentGrapher(envTracker, GraphTypes.NutritionAndJumpmen); graphThread = new Thread(UpdateGraph); graphThread.Start(); }
/// <summary> /// Create a new environment grapher. /// </summary> public EnvironmentGrapher(EnvironmentTracker tracker, GraphTypes graphType) { this.tracker = tracker; this.graphType = graphType; }