예제 #1
0
        /// <summary>
        /// Responds to user input, accepting or cancelling the message box.
        /// </summary>
        public override void HandleInput(InputState input)
        {
            PlayerIndex playerIndex;

            // We pass in our ControllingPlayer, which may either be null (to
            // accept input from any player) or a specific index. If we pass a null
            // controlling player, the InputState helper returns to us which player
            // actually provided the input. We pass that through to our Accepted and
            // Cancelled events, so they can tell which player triggered them.
            if (input.IsMenuSelect(ControllingPlayer, out playerIndex) &&
                (options == MsgBoxOptions.boxOkCancel || options == MsgBoxOptions.boxOk))
            {
                // Raise the accepted event, then exit the message box.
                if (Accepted != null)
                {
                    Accepted(this, new PlayerIndexEventArgs(playerIndex));
                }

                ExitScreen();
            }
            else if (input.IsMenuCancel(ControllingPlayer, out playerIndex) &&
                     (options == MsgBoxOptions.boxOkCancel || options == MsgBoxOptions.boxYesNoCancel))
            {
                // Raise the cancelled event, then exit the message box.
                if (Cancelled != null)
                {
                    Cancelled(this, new PlayerIndexEventArgs(playerIndex));
                }

                ExitScreen();
            }
            else if (input.IsMenuYes(ControllingPlayer, out playerIndex) &&
                     (options == MsgBoxOptions.boxYesNo || options == MsgBoxOptions.boxYesNoCancel))
            {
                // Raise the Yes event, then exit the message box.
                if (Yessed != null)
                {
                    Yessed(this, new PlayerIndexEventArgs(playerIndex));
                }

                ExitScreen();
            }
            else if (input.IsMenuNo(ControllingPlayer, out playerIndex) &&
                     (options == MsgBoxOptions.boxYesNo || options == MsgBoxOptions.boxYesNoCancel))
            {
                // Raise the No event, then exit the message box.
                if (Noed != null)
                {
                    Noed(this, new PlayerIndexEventArgs(playerIndex));
                }

                ExitScreen();
            }
            else if (input.IsMenuDown(ControllingPlayer))
            {
                if (curLine < (totLines - 1))
                {
                    curLine++;
                }
                else
                {
                    curLine = totLines - 1;
                }
            }
            else if (input.IsMenuUp(ControllingPlayer))
            {
                if (curLine > 0)
                {
                    curLine--;
                }
                else
                {
                    curLine = 0;
                }
            }
        }