HSVtoColor() 공개 정적인 메소드

The hs vto color.
public static HSVtoColor ( HSV hsv ) : Color
hsv HSV The hsv.
리턴 Color
예제 #1
0
        /// <summary>
        /// The get colors.
        /// </summary>
        /// <returns>
        /// </returns>
        private Color[] GetColors()
        {
            Color[] colors = new Color[colorTesselation];

            for (int i = 0; i < colorTesselation; i++)
            {
                int hue = (i * 360) / colorTesselation;
                colors[i] = ColorHandler.HSVtoColor(new ColorHandler.HSV(hue, 100, 100));
            }

            return(colors);
        }
예제 #2
0
        /// <summary>
        /// The update box.
        /// </summary>
        public void updateBox()
        {
            colorBox.BackColor = ColorHandler.HSVtoColor(hsvColor);
            ColorHandler.RGB tempRGB = ColorHandler.HSVtoRGB(hsvColor);
            updatingColors = true;
            if (alphaText != null)
            {
                alphaText.Text = (this.color.Alpha / 255f).ToString();
            }

            redText.Text   = (tempRGB.Red / 255f).ToString();
            greenText.Text = (tempRGB.Green / 255f).ToString();
            blueText.Text  = (tempRGB.Blue / 255f).ToString();
            updatingColors = false;
        }
예제 #3
0
        /// <summary>
        /// The draw bar.
        /// </summary>
        /// <param name="g">
        /// The g.
        /// </param>
        /// <param name="width">
        /// The width.
        /// </param>
        /// <param name="height">
        /// The height.
        /// </param>
        private void DrawBar(Graphics g, int width, int height)
        {
            PointF[] points = new PointF[2];

            for (int i = 0; i < points.Length; i++)
            {
                points[i].X = width / 2;
                points[i].Y = i * height;
            }

            ColorHandler.HSV col = new ColorHandler.HSV(hsvColor.Hue, hsvColor.Saturation, 100);

            using (
                LinearGradientBrush lgb = new LinearGradientBrush(
                    points[0], points[1], ColorHandler.HSVtoColor(col), Color.Black))
            {
                g.FillRectangle(lgb, 0, 0, width, height);
            }
        }