public void AddTurk(Transform _transform, Camera _camera, HaloHit direction, AirValveController _valveController, string _serialPort) { Turk turk = new Turk(_transform, _camera, direction, _valveController, _serialPort); turks.Add(turk); Debug.Log("Add a turk: " + _transform.name); }
public Turk(Transform _transform, Camera _camera, HaloHit _director, AirValveController _valveController, string _serialPort) { this.transform = _transform; this.camera = _camera; this.haloHiter = _director; this.valveController = _valveController; this.serialPort = _serialPort; }
// Use this for initialization void Awake() { if (AirValveController.instance == null) { AirValveController.instance = this; } else { Destroy(this); } if (particle == null) { _CheckSetting("the particle not seted", false); } }