//--------------------------------------------------------------------- // Main() //--------------------------------------------------------------------- static int Main(string[] args) { clsDebugTextbox.bConsole = true; // Create object clsds30LConsole objds30LConsole = new clsds30LConsole(); // bool bResult = false; objds30LConsole.DoMagic(args, ref bResult); // Make sure the user can read the output DisplayPressAnyKey(); // Check result if (bResult == false) { System.Environment.ExitCode = -1; return(-1); } else { System.Environment.ExitCode = 0; return(0); } }// Main()
//--------------------------------------------------------------------- // Main() //--------------------------------------------------------------------- static int Main(string[] args) { clsDebugTextbox.bConsole = true; // Create object clsds30LConsole objds30LConsole = new clsds30LConsole(); // bool bResult = false; objds30LConsole.DoMagic( args, ref bResult ); // Make sure the user can read the output DisplayPressAnyKey(); // Check result if ( bResult == false ) { System.Environment.ExitCode = -1; return -1; } else { System.Environment.ExitCode = 0; return 0; } }// Main()