예제 #1
0
 public static Offset <FByteArray> CreateFByteArray(FlatBufferBuilder builder,
                                                    VectorOffset bytesOffset = default(VectorOffset),
                                                    FByteDataType type       = FByteDataType.UINT8,
                                                    VectorOffset shapeOffset = default(VectorOffset))
 {
     builder.StartObject(3);
     FByteArray.AddShape(builder, shapeOffset);
     FByteArray.AddBytes(builder, bytesOffset);
     FByteArray.AddType(builder, type);
     return(FByteArray.EndFByteArray(builder));
 }
예제 #2
0
 public static FByteArray GetRootAsFByteArray(ByteBuffer _bb, FByteArray obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }