void ProcessTag(TagAndData tag) { var entity = InventoryData.AddEntity(tag, out bool isNewly); var info = entity.Tag as ProcessInfo; if (info == null) { info = new ProcessInfo(); entity.Tag = info; } if (isNewly) { App.Invoke(new Action(() => { _entities.Add(entity); })); } if (string.IsNullOrEmpty(entity.PII) == false && string.IsNullOrEmpty(info.State)) { info.State = "processing"; InventoryData.AppendList(entity); InventoryData.ActivateInventory(); } }
void FillEntity(BaseChannel <IRfid> channel, Entity entity, delegate_speakLocation func_speakLocation) { var info = entity.Tag as ProcessInfo; // 2020/10/7 // 尝试获取 PII if (string.IsNullOrEmpty(entity.PII)) { if (InventoryData.UidExsits(entity.UID, out string pii)) { entity.PII = pii; } else { string error = null; if (channel.Started == false) { error = "RFID 通道尚未启动"; } else { var get_result = channel.Object.GetTagInfo(entity.ReaderName, entity.UID, Convert.ToUInt32(entity.Antenna), "quick"); /* * // testing * get_result.Value = -1; * get_result.ErrorInfo = "GetTagInfo() error error 1234 error 1345"; */ if (get_result.Value == -1) { SoundMaker.ErrorSound(); // 朗读出错 entity 数量 var count = InventoryData.AddErrorEntity(entity, out bool changed); if (changed == true) { App.CurrentApp.SpeakSequence(count.ToString()); } info.State = "errorGetTagInfo"; info.ErrorCount++; error = get_result.ErrorInfo; // TODO: 当有一行以上 GetTagInfo() 出错时,要不断发出响声警告。 entity.Error = error; if (info.ErrorCount > 5) { if (func_speakLocation?.Invoke(entity) == true) { info.ErrorCount = 0; } } } else { entity.Error = null; // 把 PII 显示出来 InventoryData.UpdateEntity(entity, get_result.TagInfo); info.State = ""; // 朗读出错 entity 数量 var count = InventoryData.RemoveErrorEntity(entity, out bool changed); if (changed == true) { App.CurrentApp.SpeakSequence(count.ToString()); } if (StringUtil.IsInList("blankTag", entity.ErrorCode)) { App.CurrentApp.SpeakSequence(entity.Error); } } } } } if (string.IsNullOrEmpty(entity.PII) == false && string.IsNullOrEmpty(info.State)) { info.State = "processing"; // 正在获取册信息 InventoryData.AppendList(entity); InventoryData.ActivateInventory(); } }
// 筛选出需要 GetTagInfo() 的那些标签 async Task FilterTags(BaseChannel <IRfid> channel, List <TagAndData> tags) { // PII 尚为空的那些 entities List <Entity> empty_piis = new List <Entity>(); // 其他 entities List <Entity> rests = new List <Entity>(); foreach (var tag in tags) { var entity = InventoryData.AddEntity(tag, out bool isNewly); var info = entity.Tag as ProcessInfo; if (info == null) { info = new ProcessInfo(); entity.Tag = info; } if (isNewly) { App.Invoke(new Action(() => { _entities.Add(entity); })); } if (string.IsNullOrEmpty(entity.PII)) { empty_piis.Add(entity); } else { // 对 PII 不为空的,但有任务没有完成的,要加入列表寻求再次被后台处理 rests.Add(entity); /* * if (info.IsLocation == false) * { * InventoryData.AppendList(entity); * InventoryData.ActivateInventory(); * } */ } // 如果发现 PII 不为空的层架标,要用于切换当前 CurrentShelfNo if (info != null && info.IsLocation == true) { SwitchCurrentShelfNo(entity); if (isNewly == false) { App.Invoke(new Action(() => { _entities.MoveToTail(entity); })); } } } // 准备音阶 SoundMaker.InitialSequence(empty_piis.Count); bool speaked = false; // 集中 GetTagInfo() foreach (var entity in empty_piis) { var info = entity.Tag as ProcessInfo; SoundMaker.NextSound(); FillEntity(channel, entity, (e) => { // 说过一次便不再说 if (speaked == true) { return(false); } speaked = SpeakLocation(e); return(speaked); }); // 进入后台队列 if (string.IsNullOrEmpty(entity.PII) == false && info.IsLocation == false) { InventoryData.AppendList(entity); InventoryData.ActivateInventory(); } } // 停止音阶响声 SoundMaker.StopCurrent(); // 其余的也要进入后台队列 foreach (var entity in rests) { var info = entity.Tag as ProcessInfo; if (info.IsLocation == true) { continue; } // 尝试重新赋予目标 location 和 currentLocation,观察参数是否发生变化、重做后台任务 var old_targetLocation = info.TargetLocation; var old_targetShelfNo = info.TargetShelfNo; var old_targetCurrentLocation = info.TargetCurrentLocation; var result = SetTargetCurrentLocation(info); if (result.Value != -1) { if (old_targetLocation != info.TargetLocation || old_targetShelfNo != info.TargetShelfNo || old_targetCurrentLocation != info.TargetCurrentLocation) { // 删除条目,这样可以迫使用新 target 重做后台任务 info.SetTaskInfo("setLocation", null); // 视觉上移动到最末行,让操作者意识到发生了重做后台任务 App.Invoke(new Action(() => { _entities.MoveToTail(entity); })); } } if (string.IsNullOrEmpty(entity.PII) == false && info.IsLocation == false) { InventoryData.AppendList(entity); InventoryData.ActivateInventory(); } } // 2020/11/9 // 执行修改 EAS 任务 foreach (var entity in rests) { var info = entity.Tag as ProcessInfo; // 如果有以前尚未执行成功的修改 EAS 的任务,则尝试再执行一次 if (info != null && info.TargetEas != null && info.ContainTask("changeEAS") == true && info.IsTaskCompleted("changeEAS") == false) { try { if (info.TargetEas == "?") { await InventoryData.VerifyEasAsync(entity); } else { // TODO: 记载轮空和出错的次数。 // result.Value // -1 出错 // 0 标签不在读卡器上所有没有执行 // 1 成功执行修改 await InventoryData.TryChangeEasAsync(entity, info.TargetEas == "on"); } } catch (Exception ex) { WpfClientInfo.WriteErrorLog($"FilterTags() 出现异常: {ExceptionUtil.GetDebugText(ex)}"); App.SetError("processing", $"FilterTags() 出现异常: {ex.Message}"); } } } }
// 筛选出需要 GetTagInfo() 的那些标签 void FilterTags(BaseChannel <IRfid> channel, List <TagAndData> tags) { List <Entity> entities1 = new List <Entity>(); List <Entity> all = new List <Entity>(); foreach (var tag in tags) { var entity = InventoryData.AddEntity(tag, out bool isNewly); var info = entity.Tag as ProcessInfo; if (info == null) { info = new ProcessInfo(); entity.Tag = info; } if (isNewly) { App.Invoke(new Action(() => { _entities.Add(entity); })); } if (string.IsNullOrEmpty(entity.PII)) { entities1.Add(entity); } all.Add(entity); } // 准备音阶 SoundMaker.InitialSequence(entities1.Count); bool speaked = false; // 集中 GetTagInfo() foreach (var entity in entities1) { SoundMaker.NextSound(); FillEntity(channel, entity, (e) => { // 说过一次便不再说 if (speaked == true) { return(false); } speaked = SpeakLocation(e); return(speaked); }); } // 停止音阶响声 SoundMaker.StopCurrent(); // 获取题名等 foreach (var entity in all) { var info = entity.Tag as ProcessInfo; if (string.IsNullOrEmpty(entity.PII) == false && string.IsNullOrEmpty(info.State)) { info.State = "processing"; // 正在获取册信息 InventoryData.AppendList(entity); InventoryData.ActivateInventory(); } } }