public void ArmorRoll() { int Rolled = InputHandler.Roll1d6() + InputHandler.Roll1d6(); if (Rolled < 8) { Stun(); } else if (Rolled < 10) { KO(); } else if (Rolled < 13) { Injury(); } }
public bool AgRoll(int modifiers) { int roll = InputHandler.Roll1d6(); if (roll == 6) { return(true); } else if (roll == 1) { return(false); } else if ((roll + modifiers) > 6 - Stats[2]) { return(true); } else { return(false); } }