public override Node Evaluate(Env env) { int blockIndex = env.MediaBlocks.Count; env.MediaBlocks.Add(this); env.MediaPath.Push(this); env.Frames.Push(Ruleset); NodeHelper.ExpandNodes <Import>(env, Ruleset.Rules); env.Frames.Pop(); var features = Features.Evaluate(env); var ruleset = Ruleset.Evaluate(env) as Ruleset; var media = new Media(features, ruleset, Extensions).ReducedFrom <Media>(this); env.MediaPath.Pop(); env.MediaBlocks[blockIndex] = media; if (env.MediaPath.Count == 0) { return(media.EvalTop(env)); } else { return(media.EvalNested(env, features, ruleset)); } }
public override Node Evaluate(Env env) { int blockIndex = env.MediaBlocks.Count; env.MediaBlocks.Add(this); env.MediaPath.Push(this); env.Frames.Push(Ruleset); NodeHelper.ExpandNodes<Import>(env, Ruleset.Rules); env.Frames.Pop(); var features = Features.Evaluate(env); var ruleset = Ruleset.Evaluate(env) as Ruleset; var media = new Media(features, ruleset,Extensions).ReducedFrom<Media>(this); env.MediaPath.Pop(); env.MediaBlocks[blockIndex] = media; if (env.MediaPath.Count == 0) { return media.EvalTop(env); } else { return media.EvalNested(env, features, ruleset); } }
public override Node Evaluate(Env env) { int blockIndex = env.MediaBlocks.Count; env.MediaBlocks.Add(this); env.MediaPath.Push(this); var features = Features.Evaluate(env); var ruleset = Ruleset.Evaluate(env) as Ruleset; var media = new Media(features, ruleset).ReducedFrom <Media>(this); env.MediaPath.Pop(); env.MediaBlocks[blockIndex] = media; if (env.MediaPath.Count == 0) { return(media.EvalTop(env)); } else { return(media.EvalNested(env, features, ruleset)); } }
public override Node Evaluate(Env env) { int blockIndex = env.MediaBlocks.Count; env.MediaBlocks.Add(this); env.MediaPath.Push(this); var features = Features.Evaluate(env); var ruleset = Ruleset.Evaluate(env) as Ruleset; var media = new Media(features, ruleset).ReducedFrom<Media>(this); env.MediaPath.Pop(); env.MediaBlocks[blockIndex] = media; if (env.MediaPath.Count == 0) { return media.EvalTop(env); } else { return media.EvalNested(env, features, ruleset); } }