public static void Patch(ModuleDefinition module, List <string> log) { var player = IL.GetTypeDefinition(module, "Player"); var itemCheck = IL.GetMethodDefinition(player, "ItemCheck"); var checkMana = IL.GetMethodDefinition(player, "CheckMana"); int spot = IL.ScanForOpcodePattern(itemCheck, (i, instruction) => { var in1 = itemCheck.Body.Instructions[i - 1].OpCode; return(in1.Name.ToLower().Contains("ldloc") && itemCheck.Body.Instructions[i + 1].Operand as sbyte? == 127); }, OpCodes.Ldfld, OpCodes.Ldc_I4_S, OpCodes.Bne_Un_S); for (int i = -1; i < 5; i++) { itemCheck.Body.Instructions[spot + i].OpCode = OpCodes.Nop; } itemCheck.Body.Instructions[spot + 5].OpCode = OpCodes.Br; checkMana.Body.ExceptionHandlers.Clear(); checkMana.Body.Instructions.Clear(); checkMana.Body.Instructions.Add(Instruction.Create(OpCodes.Ldc_I4_1)); checkMana.Body.Instructions.Add(Instruction.Create(OpCodes.Ret)); }
public static void PathOnUpdateControlInput(ModuleDefinition module, List <string> log) { var fn = IL.GetMethodDefinition(module, "Game1", "UpdateControlInput"); if (fn == null) { log.Add("Can't find target method!"); return; } int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var reference = fn.Body.Instructions[i + 2].Operand as MethodReference; return(reference != null && reference.Name == "checkForRunButton"); }, OpCodes.Ldloc_0, OpCodes.Ldc_I4_0, OpCodes.Call ); if (spot == -1) { log.Add("Can't find patch location!"); return; } spot += 3; var callType = module.ImportReference(typeof(dotNetMT.EventRouter)).Resolve(); var callMethod = module.ImportReference(IL.GetMethodDefinition(callType, "OnUpdateControlInput")); IL.MethodAppend(fn, spot, 0, new[] { Instruction.Create(OpCodes.Call, callMethod), }); }
public static void Patch(ModuleDefinition module, List <string> log) { var npc = IL.GetTypeDefinition(module, "NPC"); var strikeNPC = IL.GetMethodDefinition(npc, "StrikeNPC"); int spot = IL.ScanForOpcodePattern(strikeNPC, OpCodes.Ldarg_1, OpCodes.Conv_R8, OpCodes.Stloc_1); var life = IL.GetFieldDefinition(npc, "life"); strikeNPC.Body.Instructions[spot].OpCode = OpCodes.Ldarg_0; strikeNPC.Body.Instructions.Insert(spot + 1, Instruction.Create(OpCodes.Ldfld, life)); int spot2 = IL.ScanForOpcodePattern(strikeNPC, (i, instruction) => { var i0 = strikeNPC.Body.Instructions[i].Operand as ParameterReference; return(i0 != null && i0.Name == "crit"); }, spot, OpCodes.Ldarg_S, OpCodes.Brfalse_S); for (int i = spot + 4; i < spot2; i++) { strikeNPC.Body.Instructions[i].OpCode = OpCodes.Nop; } }
public static void PatchEnableChat(ModuleDefinition module, List <string> log) { // patch chat to allow on singleplayer // Main.clrInput(); var main = IL.GetTypeDefinition(module, "Main"); var update = IL.GetMethodDefinition(main, "DoUpdate"); int spot = IL.ScanForOpcodePattern(update, (i, instruction) => { var f0 = instruction.Operand as FieldReference; var result0 = f0 != null && f0.Name == "netMode"; var f33 = update.Body.Instructions[i + 3].Operand as FieldReference; var result33 = f33 != null && f33.Name == "keyState"; return(result0 && result33); }, OpCodes.Ldsfld, OpCodes.Ldc_I4_1, OpCodes.Bne_Un ); if (spot == -1) { log.Add("[ERROR] Can't apply path, pattern not found!"); return; } update.Body.Instructions[spot + 0].OpCode = OpCodes.Nop; update.Body.Instructions[spot + 1].OpCode = OpCodes.Nop; update.Body.Instructions[spot + 2].OpCode = OpCodes.Nop; }
public static void Patch(ModuleDefinition module, List <string> log) { var fn = IL.GetMethodDefinition(IL.GetTypeDefinition(module, "GameLocation"), "checkAction"); int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var reference = fn.Body.Instructions[i + 3].Operand as FieldReference; return(reference != null && reference.Name == "haltAfterCheck"); }, OpCodes.Ldarg_3, OpCodes.Callvirt, OpCodes.Ldc_I4_0, OpCodes.Stsfld ); if (spot == -1) { log.Add("Can't find patch location!"); return; } spot += 4; var callType = module.ImportReference(typeof(dotNetMT.EasyPlant)).Resolve(); var callMethod = module.ImportReference(IL.GetMethodDefinition(callType, "ProcessPlant")); IL.MethodAppend(fn, spot, 0, new[] { Instruction.Create(OpCodes.Ldarg_0), Instruction.Create(OpCodes.Ldarg_S, fn.Parameters.FirstOrDefault(def => def.Name == "tileLocation")), Instruction.Create(OpCodes.Ldarg_S, fn.Parameters.FirstOrDefault(def => def.Name == "who")), Instruction.Create(OpCodes.Call, callMethod), }); }
public static void Patch(ModuleDefinition module, List <string> log) { double chance = DNMT.Config.Get <double>("Tweak-SoilDecay", "chance", 0.001d, true); var fn = IL.GetMethodDefinition(IL.GetTypeDefinition(module, "Farm"), "DayUpdate"); int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "random"); }, OpCodes.Ldsfld, OpCodes.Callvirt, OpCodes.Ldc_R8, OpCodes.Bgt_Un_S ); if (spot == -1) { log.Add("Can't find patch location!"); return; } //log.Add("spot: " + spot.ToString()); fn.Body.Instructions[spot + 2].Operand = chance; }
public static void PatchBuffUpdate(ModuleDefinition module, List <string> log) { var target = IL.GetMethodDefinition(module, "Buff", "update"); if (target == null) { log.Add("Can't find target method!"); return; } int spot = IL.ScanForOpcodePattern(target, (i, instruction) => { var reference = target.Body.Instructions[i + 0].Operand as FieldReference; return(reference != null && reference.Name == "millisecondsDuration"); }, OpCodes.Ldfld, OpCodes.Ldc_I4_0, OpCodes.Bgt_S, OpCodes.Ldc_I4_1, OpCodes.Ret ); if (spot == -1) { log.Add("Can't find patch location!"); return; } var type = module.ImportReference(MethodBase.GetCurrentMethod().DeclaringType).Resolve(); // typeof(dotNetMT.EasyPlant) var method = module.ImportReference(IL.GetMethodDefinition(type, "PlayNotifySound")); IL.MethodAppend(target, spot + 3, 0, new[] { Instruction.Create(OpCodes.Call, method) }); }
public static void PatchFishingRodDoneFishing(ModuleDefinition module, List <string> log) { var target = IL.GetMethodDefinition(module, "FishingRod", "doneFishing"); if (target == null) { log.Add("Can't find target method!"); return; } var type = module.ImportReference(MethodBase.GetCurrentMethod().DeclaringType).Resolve(); // typeof(dotNetMT.EasyPlant) var method = module.ImportReference(IL.GetMethodDefinition(type, "PlayNotifySound")); int spot; spot = IL.ScanForOpcodePattern(target, (i, instruction) => { var reference = target.Body.Instructions[i + 1].Operand as FieldReference; return(reference != null && reference.Name == "attachments"); }, OpCodes.Ldarg_0, OpCodes.Ldfld, OpCodes.Ldc_I4_0, OpCodes.Ldnull ); if (spot == -1) { log.Add("Can't find patch location!"); return; } IL.MethodAppend(target, spot + 0, 0, new[] { Instruction.Create(OpCodes.Call, method) }); spot = IL.ScanForOpcodePattern(target, (i, instruction) => { var reference = target.Body.Instructions[i + 1].Operand as FieldReference; return(reference != null && reference.Name == "attachments"); }, OpCodes.Ldarg_0, OpCodes.Ldfld, OpCodes.Ldc_I4_1, OpCodes.Ldnull ); if (spot == -1) { log.Add("Can't find patch location!"); return; } IL.MethodAppend(target, spot + 0, 0, new[] { Instruction.Create(OpCodes.Call, method) }); }
public static void Patch(ModuleDefinition module, List <string> log) { var player = IL.GetTypeDefinition(module, "Player"); var adjTiles = IL.GetMethodDefinition(player, "AdjTiles"); int spot = IL.ScanForOpcodePattern(adjTiles, OpCodes.Ldc_I4_4, OpCodes.Stloc_0, OpCodes.Ldc_I4_3, OpCodes.Stloc_1 ); adjTiles.Body.Instructions[spot].OpCode = OpCodes.Ldc_I4; adjTiles.Body.Instructions[spot].Operand = 30; adjTiles.Body.Instructions[spot + 2].OpCode = OpCodes.Ldc_I4; adjTiles.Body.Instructions[spot + 2].Operand = 30; }
public static void Patch(ModuleDefinition module, List <string> log) { var main = IL.GetTypeDefinition(module, "Main"); var drawInfoAccs = IL.GetMethodDefinition(main, "DrawInfoAccs"); int spot = IL.ScanForOpcodePattern(drawInfoAccs, (i, instruction) => { var fieldReference = instruction.Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "accWatch"); }, OpCodes.Ldfld, OpCodes.Ldc_I4_0, OpCodes.Ble ); drawInfoAccs.Body.Instructions[spot + 2].OpCode = OpCodes.Blt; }
public static void Patch(ModuleDefinition module, List <string> log) { var player = IL.GetTypeDefinition(module, "Player"); var pickAmmo = IL.GetMethodDefinition(player, "PickAmmo"); int spot = IL.ScanForOpcodePattern(pickAmmo, (i, instruction) => { var i1 = instruction.Operand as FieldReference; return(i1 != null && i1.Name == "stack"); }, OpCodes.Ldfld, OpCodes.Ldc_I4_1, OpCodes.Sub, OpCodes.Stfld); pickAmmo.Body.Instructions[spot + 1].OpCode = OpCodes.Ldc_I4_0; }
public static void Patch(ModuleDefinition module, List <string> log) { var target = IL.GetMethodDefinition(module, "GeodeMenu", "receiveLeftClick"); if (target == null) { log.Add("Can't find target method!"); return; } // --- int spot = IL.ScanForOpcodePattern(target, (i, instruction) => { var reference = target.Body.Instructions[i + 3].Operand as FieldReference; return(reference != null && reference.Name == "clint"); }, OpCodes.Callvirt, OpCodes.Callvirt, OpCodes.Ldarg_0, OpCodes.Ldfld ); if (spot == -1) { log.Add("Can't find patch location!"); return; } // --- var type = module.ImportReference(MethodBase.GetCurrentMethod().DeclaringType).Resolve(); // typeof(dotNetMT.EasyPlant) var method = module.ImportReference(IL.GetMethodDefinition(type, "Adjust")); IL.MethodAppend(target, spot + 1, 0, new[] { Instruction.Create(OpCodes.Ldarg_0), Instruction.Create(OpCodes.Call, method), }); }
public static void Patch(ModuleDefinition module, List <string> log) { var main = IL.GetTypeDefinition(module, "Main"); var guiChatDrawInner = IL.GetMethodDefinition(main, "GUIChatDrawInner"); var questSwap = IL.GetMethodDefinition(main, "AnglerQuestSwap"); int spot = IL.ScanForOpcodePattern(guiChatDrawInner, (i, instruction) => { var i3 = guiChatDrawInner.Body.Instructions[i + 3].Operand as FieldReference; return(i3 != null && i3.Name == "anglerQuestFinished"); }, OpCodes.Ldloc_S, OpCodes.Brfalse, OpCodes.Ldc_I4_1); guiChatDrawInner.Body.Instructions[spot + 2] = Instruction.Create(OpCodes.Call, questSwap); for (int i = spot + 3; guiChatDrawInner.Body.Instructions[i].OpCode != OpCodes.Ret; i++) { guiChatDrawInner.Body.Instructions[i].OpCode = OpCodes.Nop; } }
public static void Patch(ModuleDefinition module, List <string> log) { var player = IL.GetTypeDefinition(module, "Player"); var update = IL.GetMethodDefinition(player, "Update"); var jumpAgain1 = IL.GetFieldDefinition(player, "jumpAgainBlizzard"); var jumpAgain2 = IL.GetFieldDefinition(player, "jumpAgainCloud"); var jumpAgain3 = IL.GetFieldDefinition(player, "jumpAgainFart"); var jumpAgain4 = IL.GetFieldDefinition(player, "jumpAgainSail"); var jumpAgain5 = IL.GetFieldDefinition(player, "jumpAgainSandstorm"); var jumpAgain6 = IL.GetFieldDefinition(player, "jumpAgainUnicorn"); int spot = IL.ScanForOpcodePattern(update, (i, instruction) => { var i0 = update.Body.Instructions[i + 1].Operand as FieldReference; return(i0 != null && i0.Name == "doubleJumpCloud"); }, OpCodes.Ldc_I4_0, OpCodes.Stfld); update.Body.Instructions.Insert(spot + 2, Instruction.Create(OpCodes.Ldarg_0)); update.Body.Instructions.Insert(spot + 3, Instruction.Create(OpCodes.Ldc_I4_1)); update.Body.Instructions.Insert(spot + 4, Instruction.Create(OpCodes.Stfld, jumpAgain1)); update.Body.Instructions.Insert(spot + 2, Instruction.Create(OpCodes.Ldarg_0)); update.Body.Instructions.Insert(spot + 3, Instruction.Create(OpCodes.Ldc_I4_1)); update.Body.Instructions.Insert(spot + 4, Instruction.Create(OpCodes.Stfld, jumpAgain2)); update.Body.Instructions.Insert(spot + 2, Instruction.Create(OpCodes.Ldarg_0)); update.Body.Instructions.Insert(spot + 3, Instruction.Create(OpCodes.Ldc_I4_1)); update.Body.Instructions.Insert(spot + 4, Instruction.Create(OpCodes.Stfld, jumpAgain3)); update.Body.Instructions.Insert(spot + 2, Instruction.Create(OpCodes.Ldarg_0)); update.Body.Instructions.Insert(spot + 3, Instruction.Create(OpCodes.Ldc_I4_1)); update.Body.Instructions.Insert(spot + 4, Instruction.Create(OpCodes.Stfld, jumpAgain4)); update.Body.Instructions.Insert(spot + 2, Instruction.Create(OpCodes.Ldarg_0)); update.Body.Instructions.Insert(spot + 3, Instruction.Create(OpCodes.Ldc_I4_1)); update.Body.Instructions.Insert(spot + 4, Instruction.Create(OpCodes.Stfld, jumpAgain5)); update.Body.Instructions.Insert(spot + 2, Instruction.Create(OpCodes.Ldarg_0)); update.Body.Instructions.Insert(spot + 3, Instruction.Create(OpCodes.Ldc_I4_1)); update.Body.Instructions.Insert(spot + 4, Instruction.Create(OpCodes.Stfld, jumpAgain6)); }
public static void Patch(ModuleDefinition module, List <string> log) { var player = IL.GetTypeDefinition(module, "Player"); var itemCheck = IL.GetMethodDefinition(player, "ItemCheck"); int spot = IL.ScanForOpcodePattern(itemCheck, (i, instruction) => { var fieldReference = instruction.Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "chaosState"); }, OpCodes.Ldfld, OpCodes.Brfalse); var target = itemCheck.Body.Instructions[spot + 1].Operand as Instruction; bool done = false; for (; !done; target = target.Next) { if (target.OpCode == OpCodes.Call) { done = true; } target.OpCode = OpCodes.Nop; target.Operand = null; } int spot2 = IL.ScanForOpcodePattern(itemCheck, (i, instruction) => { var methodReference = instruction.Operand as MethodReference; return(methodReference != null && methodReference.Name == "SolidCollision"); }, OpCodes.Call, OpCodes.Brtrue); itemCheck.Body.Instructions[spot2 + 1].OpCode = OpCodes.Pop; }
public static void Patch(ModuleDefinition module, List <string> log) { float multiplier = DNMT.Config.Get <float>("Tweak-MovementSpeed", "multiplier", 0.099f, true); var fn = IL.GetMethodDefinition(IL.GetTypeDefinition(module, "Farmer"), "getMovementSpeed"); int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i + 2].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "movementMultiplier"); }, OpCodes.Ldarg_0, OpCodes.Ldc_R4, OpCodes.Stfld ); if (spot == -1) { log.Add("Can't find patch location!"); return; } fn.Body.Instructions[spot + 1].Operand = multiplier; }
public static void Patch(ModuleDefinition module, List <string> log) { float multiplier = DNMT.Config.Get <float>("Tweak-DayLength", "multiplier", 2f, true); var fn = IL.GetMethodDefinition(IL.GetTypeDefinition(module, "Game1"), "UpdateGameClock"); int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "gameTimeInterval"); }, OpCodes.Ldsfld, OpCodes.Ldc_I4, OpCodes.Ldsfld ); if (spot == -1) { log.Add("Can't find patch location!"); return; } fn.Body.Instructions[spot + 1].Operand = (int)(7000 * multiplier); }
public static void Patch(ModuleDefinition module, List <string> log) { var fn = IL.GetMethodDefinition(IL.GetTypeDefinition(module, "Crop"), ".ctor", 3); int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i + 2].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "harvestMethod"); }, OpCodes.Ldelem_Ref, OpCodes.Call, OpCodes.Stfld ); if (spot == -1) { log.Add("Can't find patch location!"); return; } //spot -= 2; //fn.Body.Instructions[spot + 0].OpCode = OpCodes.Nop; //fn.Body.Instructions[spot + 1].OpCode = OpCodes.Ldc_I4_1; //fn.Body.Instructions[spot + 2].OpCode = OpCodes.Nop; //fn.Body.Instructions[spot + 3].OpCode = OpCodes.Nop; spot += 2; var callType = module.ImportReference(typeof(dotNetMT.ScytheHarvest)).Resolve(); var callMethod = module.ImportReference(IL.GetMethodDefinition(callType, "AdjustHarvestMethod")); IL.MethodAppend(fn, spot, 0, new[] { Instruction.Create(OpCodes.Ldarg_1), Instruction.Create(OpCodes.Call, callMethod), }); // --- fn = IL.GetMethodDefinition(IL.GetTypeDefinition(module, "Crop"), "harvest"); spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i + 1].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "harvestMethod"); }, OpCodes.Ldarg_0, OpCodes.Ldfld, OpCodes.Ldc_I4_1, OpCodes.Bne_Un ); if (spot == -1) { log.Add("Can't find patch location!"); return; } spot += 4; callMethod = module.ImportReference(IL.GetMethodDefinition(callType, "ProcessScytheHarvest")); IL.MethodAppend(fn, spot, 0, new[] { Instruction.Create(OpCodes.Ldarg_0), Instruction.Create(OpCodes.Ldarg_S, fn.Parameters.FirstOrDefault(def => def.Name == "xTile")), Instruction.Create(OpCodes.Ldarg_S, fn.Parameters.FirstOrDefault(def => def.Name == "yTile")), //Instruction.Create(OpCodes.Ldloc_S, fn.Body.Variables[4]), Instruction.Create(OpCodes.Ldarg_S, fn.Parameters.FirstOrDefault(def => def.Name == "soil")), Instruction.Create(OpCodes.Ldarg_S, fn.Parameters.FirstOrDefault(def => def.Name == "junimoHarvester")), Instruction.Create(OpCodes.Call, callMethod), //Instruction.Create(OpCodes.Stloc_S, fn.Body.Variables[4]), }); // --- }
public static void Patch(ModuleDefinition module, List <string> log) { float minZoom = DNMT.Config.Get <float>("Tweak-ZoomOut", "minZoom", 0.5f, true); var type = IL.GetTypeDefinition(module, "DayTimeMoneyBox"); var fn = IL.GetMethodDefinition(type, "draw"); int spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "zoomLevel"); }, OpCodes.Ldfld, OpCodes.Ldc_R4, OpCodes.Ble_S ); if (spot == -1) { log.Add("Can't find patch location!"); return; } fn.Body.Instructions[spot + 1].Operand = minZoom; fn = IL.GetMethodDefinition(type, "receiveLeftClick"); spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "zoomLevel"); }, OpCodes.Ldfld, OpCodes.Ldc_R4, OpCodes.Ble_Un_S ); if (spot == -1) { log.Add("Can't find patch location!"); return; } fn.Body.Instructions[spot + 1].Operand = minZoom; spot = IL.ScanForOpcodePattern(fn, (i, instruction) => { var fieldReference = fn.Body.Instructions[i].Operand as FieldReference; return(fieldReference != null && fieldReference.Name == "options"); }, OpCodes.Ldsfld, OpCodes.Ldc_R4, OpCodes.Ldloc_1 ); if (spot == -1) { log.Add("Can't find patch location!"); return; } fn.Body.Instructions[spot + 1].Operand = minZoom; }
public static void Patch(ModuleDefinition module, List <string> log) { var player = IL.GetTypeDefinition(module, "Player"); var quickHeal = IL.GetMethodDefinition(player, "QuickHeal"); var quickMana = IL.GetMethodDefinition(player, "QuickMana"); var itemCheck = IL.GetMethodDefinition(player, "ItemCheck"); // regular potion usage // quick heal int spot1 = IL.ScanForOpcodePattern(quickHeal, (i, instruction) => { var i1 = quickHeal.Body.Instructions[i + 1].Operand as FieldReference; return(i1 != null && i1.Name == "potion"); }, OpCodes.Ldloc_0, OpCodes.Ldfld, OpCodes.Brfalse_S); for (int i = 0; i < 2; i++) { quickHeal.Body.Instructions[spot1 + i].OpCode = OpCodes.Nop; } quickHeal.Body.Instructions[spot1 + 2].OpCode = OpCodes.Br_S; // quick mana int spot2 = IL.ScanForOpcodePattern(quickMana, (i, instruction) => { var i4 = quickMana.Body.Instructions[i + 4].Operand as FieldReference; return(i4 != null && i4.Name == "potion"); }, OpCodes.Ldarg_0, OpCodes.Ldfld, OpCodes.Ldloc_0, OpCodes.Ldelem_Ref, OpCodes.Ldfld, OpCodes.Brfalse_S); for (int i = 0; i < 5; i++) { quickMana.Body.Instructions[spot2 + i].OpCode = OpCodes.Nop; } quickMana.Body.Instructions[spot2 + 5].OpCode = OpCodes.Br_S; // health/mana int spot3 = IL.ScanForOpcodePattern(itemCheck, (i, instruction) => { var i2 = itemCheck.Body.Instructions[i + 2].Operand as FieldReference; return(i2 != null && i2.Name == "potionDelayTime"); }, OpCodes.Ldarg_0, OpCodes.Ldarg_0, OpCodes.Ldfld, OpCodes.Stfld); for (int i = 0; i < 10; i++) { itemCheck.Body.Instructions[spot3 + i].OpCode = OpCodes.Nop; } // rejuv int spot4 = IL.ScanForOpcodePattern(itemCheck, (i, instruction) => { var i2 = itemCheck.Body.Instructions[i + 2].Operand as FieldReference; return(i2 != null && i2.Name == "restorationDelayTime"); }, OpCodes.Ldarg_0, OpCodes.Ldarg_0, OpCodes.Ldfld, OpCodes.Stfld); for (int i = 0; i < 10; i++) { itemCheck.Body.Instructions[spot4 + i].OpCode = OpCodes.Nop; } }