public void LoadBattleData(string path) { try { _BattleData = Battle.BattleData.LoadBattleData(path); } catch (Exception ex) { MessageBox.Show("Error loading BattleData : " + ex.Message); _BattleData = new Battle.BattleData(); } }
public Editor() { _BattleData = new Battle.BattleData(); Brushes = new Dictionary <string, ImageBrush>(); Tiles = new Dictionary <Point3D, Rectangle>(); TileHistory = new List <Dictionary <Point3D, Rectangle> >(); Entities = new Dictionary <Point3D, Tuple <Entity, Rectangle> >(); HistoryProgress = -1; Width = 0; Height = 0; TileSize = 64; PopulateBrushes(); ResetTiles(); }