public void Triangle(VertexPosTexColor v0, VertexPosTexColor v1, VertexPosTexColor v2, Texture tex = null) { tex = tex ?? white1x1Tex; TrySetTexture(tex); Index(); Vertex(v0); Index(); Vertex(v1); Index(); Vertex(v2); }
protected void Vertex(VertexPosTexColor vertex) { vertices[vertexCount] = vertex; vertexCount++; }