예제 #1
0
        private void Init(long unit_idx)
        {
            PlayerInfoForClient info = PlayerDataMgr.Instance.main_player_info;
            Unit unit = UnitManager.Instance.GetUnitByIdx(unit_idx);

            if (unit != null)
            {
                if (unit is Player)
                {
                    Player player = unit as Player;
                    this.m_txt_name.Text         = player.char_name;
                    this.m_com_sex.SelectedIndex = player.char_type == (byte)eSexType.BOY ? 0 : 1;
                    this.m_txt_lv.Text           = player.level.ToString();
                }
            }
        }
예제 #2
0
        /// <summary>
        /// 场景切换
        /// </summary>
        private void OnEnterScene(PacketBase packet)
        {
            ss2c.EnterScene msg = packet as ss2c.EnterScene;

            UnitManager.Instance.RemoveAll();
            //玩家信息
            PlayerInfoForClient char_info   = PlayerDataMgr.Instance.main_player_info;
            PlayerAOIInfo       player_info = CommonObjectPools.Spawn <PlayerAOIInfo>();

            player_info.char_name = char_info.char_name;
            player_info.char_type = char_info.char_type;
            player_info.pos_x     = msg.pos.x;
            player_info.pos_y     = msg.pos.y;
            player_info.flags     = char_info.flags;
            player_info.model_idx = char_info.model_idx;
            player_info.job       = char_info.job;
            player_info.level     = char_info.level;
            player_info.exp       = char_info.exp;
            player_info.energy    = char_info.energy;
            player_info.gold      = char_info.gold;
            player_info.coin      = char_info.coin;
            player_info.hp        = char_info.hp;
            player_info.hp_max    = char_info.hp_max;
            player_info.hurt      = char_info.hurt;
            player_info.range     = char_info.range;
            player_info.run_speed = char_info.run_speed;
            player_info.vip_grade = char_info.vip_grade;
            player_info.vip_flags = char_info.vip_flags;

            //创建玩家对象
            Player player = new Player();

            player.obj_idx = char_info.char_idx;
            player.Setup();
            player.LoadData(player_info);
            UnitManager.Instance.AddUnit(player);

            EventController.TriggerEvent(ClientEventID.SHOW_STATUS, eFormStatusType.Scene, "当前场景:" + msg.scene_type);
            EventController.TriggerEvent(ClientEventID.SHOW_STATUS, eFormStatusType.Log, "进入场景:" + msg.scene_type);
        }
 /// <summary>
 /// 角色基础信息
 /// </summary>
 /// <param name="packet"></param>
 private void OnCharacterInfo(PacketBase packet)
 {
     ss2c.CharacterInfo msg = packet as ss2c.CharacterInfo;
     m_unit_info = msg.data;
 }