public void OnEnable()
        {
            TessellateTest source     = target as TessellateTest;
            MeshFilter     meshFilter = source.GetComponent <MeshFilter>();

            Init(meshFilter);
        }
        public override void OnInspectorGUI()
        {
            TessellateTest source = target as TessellateTest;

            base.OnInspectorGUI();

            if (GUILayout.Button(Styles.m_tesselateButton))
            {
                Tessellate(source.m_sourceMesh);
            }
        }