public void OnEnable() { TessellateTest source = target as TessellateTest; MeshFilter meshFilter = source.GetComponent <MeshFilter>(); Init(meshFilter); }
public override void OnInspectorGUI() { TessellateTest source = target as TessellateTest; base.OnInspectorGUI(); if (GUILayout.Button(Styles.m_tesselateButton)) { Tessellate(source.m_sourceMesh); } }