static void Configure() { s_materialHistory = TypeExtensions.FindOrCreateScriptableAsset <DaydreamRendererMaterialHistory>(kAssetPathBackup, "conversion_materialhistory"); List <GameObject> roots = Utilities.GetAllRoots(); GatherMaterials(roots.ToArray()); }
static void Configure() { s_dynamicMaterialHistory = TypeExtensions.FindOrCreateScriptableAsset <DaydreamRendererMaterialHistory>(m_assetPathBackup, "dynamicmaterialhistory"); s_listContainerDynamicMats = new SerializedObject(s_dynamicMaterialHistory); s_staticMaterialHistory = TypeExtensions.FindOrCreateScriptableAsset <DaydreamRendererMaterialHistory>(m_assetPathBackup, "materialhistory"); s_listContainerStaticMats = new SerializedObject(s_staticMaterialHistory); }