protected override void LoadContent() { base.LoadContent(); Vector2 size = GetScreenPosition(new Vector2(0.3f, 0.6f)); Bounds = new Rectangle(0, 0, (int)size.X, (int)size.Y); List <Tuple <String, GameState> > itemInfo = new List <Tuple <string, GameState> >(); itemInfo.Add(new Tuple <String, GameState>("Play", GameState.CarChooser)); itemInfo.Add(new Tuple <String, GameState>("Multiplayer", GameState.MultiplayerMenu)); itemInfo.Add(new Tuple <String, GameState>("Options", GameState.OptionsMenu)); itemInfo.Add(new Tuple <String, GameState>("Exit", GameState.Exiting)); foreach (var info in itemInfo) { MenuItem item = new StateActionMenuItem(info.Item1, info.Item2); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); AddMenuItem(item); } }
private void ConnectToServer() { string server = (GetMenuItem("server") as TextInputMenuItem).EnteredText; gameInstance.GetService <ServerClient>().Connect(System.Net.IPAddress.Parse(server)); MenuItem start = new StateActionMenuItem("Connecting...", GameState.CarChooser, "start"); start.Background = ButtonBackground; start.Font = MenuFont; start.Enabled = false; start.FontColor = ItemColor; start.FontColorSelected = ItemColorSelected; start.SetWidth(Bounds.Width); SetMenuItem("connect", start); MenuItem disconnect = new ActionMenuItem("Disconnect", Disconnect, "disconnect"); disconnect.Background = ButtonBackground; disconnect.Font = MenuFont; disconnect.FontColor = ItemColor; disconnect.FontColorSelected = ItemColorSelected; disconnect.SetWidth(Bounds.Width); SetMenuItem("cancel", disconnect); }
protected override void LoadContent() { base.LoadContent(); Vector2 size = GetScreenPosition(new Vector2(0.5f, 0.5f)); Bounds = new Rectangle(0, 0, (int)size.X, (int)size.Y); serverInput = new TextInputMenuItem("Server IP", "server"); serverInput.Bounds = Bounds; serverInput.Font = MenuFont; serverInput.Background = OptionSelected; serverInput.FontColor = ItemColor; serverInput.FontColorSelected = Color.Black; AddMenuItem(serverInput); MenuItem item = new ActionMenuItem("Connect", ConnectToServer, "connect"); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); AddMenuItem(item); item = new StateActionMenuItem("Cancel", GameState.MainMenu, "cancel"); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); AddMenuItem(item); }
private void Disconnect() { gameInstance.GetService <ServerClient>().Disconnect(); MenuItem item = new ActionMenuItem("Connect", ConnectToServer, "connect"); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); SetMenuItem("start", item); item = new StateActionMenuItem("Cancel", GameState.MainMenu, "cancel"); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); SetMenuItem("disconnect", item); }
protected override void LoadContent() { base.LoadContent(); Vector2 size = GetScreenPosition(new Vector2(0.5f, 0.6f)); Bounds = new Rectangle(0, 0, (int)size.X, (int)size.Y); List <Tuple <String, GameState> > itemInfo = new List <Tuple <string, GameState> >(); itemInfo.Add(new Tuple <String, GameState>("Back", GameState.MainMenu)); itemInfo.Add(new Tuple <String, GameState>("Start", GameState.Gameplay)); foreach (var info in itemInfo) { MenuItem item = new StateActionMenuItem(info.Item1, info.Item2); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(ButtonBackground.Bounds.Width); AddMenuItem(item); } directionalLight = new DirectionalLight( new Vector3(-1.25f, -2f, 5.0f), // Direction new Vector3(.1f, .1f, .1f), //new Vector3(.15f, .14f, .29f), // Ambient new Vector3(1f, 1f, 1f)); // Diffuse MakeCar(); cameraPosition = new Vector3(0, 100f, 300f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, GraphicsDevice.Viewport.AspectRatio, 0.01f, 500f); if (availableColors.Exists(c => c == GameSettings.Default.CarColor)) { diffuseColor = GameSettings.Default.CarColor; } }
protected override void LoadContent() { base.LoadContent(); Vector2 size = GetScreenPosition(new Vector2(0.6f, 0.75f)); Bounds = new Rectangle(0, 0, (int)size.X, (int)size.Y); OptionMenuItem <Tuple <int, int> > resolution = new OptionMenuItem <Tuple <int, int> >("Resolution", "res"); foreach (var res in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Select(m => new Tuple <int, int>(m.Width, m.Height)).Distinct().OrderBy(r => r.Item1)) { resolution.AddOption(res.Item1 + "x" + res.Item2, res); } resolution.SetStartOption(new Tuple <int, int>(gameInstance.Graphics.PreferredBackBufferWidth, gameInstance.Graphics.PreferredBackBufferHeight)); resolution.Bounds = Bounds; resolution.Font = MenuFont; resolution.ArrowLeft = ArrowLeft; resolution.ArrowRight = ArrowRight; resolution.Background = OptionSelected; resolution.FontColor = ItemColor; resolution.FontColorSelected = Color.Black; AddMenuItem(resolution); OptionMenuItem <int> displayMode = new OptionMenuItem <int>("Display Mode", "display"); displayMode.AddOption("Fullscreen", 1); displayMode.AddOption("Windowed", 2); displayMode.SetStartOption(gameInstance.Graphics.IsFullScreen ? 1 : 2); displayMode.Bounds = Bounds; displayMode.Font = MenuFont; displayMode.ArrowLeft = ArrowLeft; displayMode.ArrowRight = ArrowRight; displayMode.Background = OptionSelected; displayMode.FontColor = ItemColor; displayMode.FontColorSelected = Color.Black; AddMenuItem(displayMode); TextInputMenuItem playerName = new TextInputMenuItem("Player Name", "name"); playerName.Bounds = Bounds; playerName.Font = MenuFont; playerName.EnteredText = GameSettings.Default.PlayerName; playerName.Background = OptionSelected; playerName.FontColor = ItemColor; playerName.FontColorSelected = Color.Black; AddMenuItem(playerName); BoolOptionMenuItem shadows = new BoolOptionMenuItem("Shadows", "shadows"); shadows.Bounds = Bounds; shadows.Font = MenuFont; shadows.SetStartOption(GameSettings.Default.Shadows); shadows.ArrowLeft = ArrowLeft; shadows.ArrowRight = ArrowRight; shadows.Background = OptionSelected; shadows.FontColor = ItemColor; shadows.FontColorSelected = Color.Black; AddMenuItem(shadows); BoolOptionMenuItem bloom = new BoolOptionMenuItem("Bloom", "bloom"); bloom.Bounds = Bounds; bloom.Font = MenuFont; bloom.SetStartOption(GameSettings.Default.Bloom); bloom.ArrowLeft = ArrowLeft; bloom.ArrowRight = ArrowRight; bloom.Background = OptionSelected; bloom.FontColor = ItemColor; bloom.FontColorSelected = Color.Black; AddMenuItem(bloom); MenuItem item = new StateActionMenuItem("Cancel", GameState.MainMenu); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); AddMenuItem(item); item = new ActionMenuItem("Apply", ApplySettings); item.Background = ButtonBackground; item.Font = MenuFont; item.FontColor = ItemColor; item.FontColorSelected = ItemColorSelected; item.SetWidth(Bounds.Width); AddMenuItem(item); }