//* -----------------------------------------------------------------------* /// <summary>グラデーション機能を使用せずにフォントを描画します。</summary> /// /// <param name="pos">座標</param> /// <param name="sprite">スプライト描画管理クラス</param> private void __draw(Vector2 pos, CSprite sprite) { Vector2 origin = getOrigin(); if (isDrawShadow) { sprite.add(font.resource, text, pos - origin + gapShadow, new Color(0, 0, 0, (byte)(colorAlpha / 1.5f)), 0.0f, Vector2.Zero, scale, SpriteEffects.None, layer + 0.0001f, blend); } sprite.add(font.resource, text, pos - origin, new Color( (byte)colorRed, (byte)colorGreen, (byte)colorBlue, (byte)colorAlpha), 0.0f, Vector2.Zero, scale, SpriteEffects.None, layer, blend); }
//* -----------------------------------------------------------------------* /// <summary>グラデーション機能を使用してフォントを描画します。</summary> /// /// <param name="pos">座標</param> /// <param name="sprite">スプライト描画管理クラス</param> private void __drawEx(Vector2 pos, CSprite sprite) { SFontGradationInfo[] _gradation = gradation; Vector2 origin = getOrigin(_gradation); Vector2 _pos; foreach (SFontGradationInfo g in _gradation) { _pos = pos + g.pos - origin; if (isDrawShadow) { sprite.add(font.resource, g.strByte, _pos + gapShadow, g.argbShadow, g.rotate, Vector2.Zero, g.scale, SpriteEffects.None, layer + 0.0001f, blend); } sprite.add(font.resource, g.strByte, _pos, g.argbText, g.rotate, Vector2.Zero, g.scale, SpriteEffects.None, layer, blend); } }