public static void main() { log.Debug("D2MP starting..."); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) Directory.CreateDirectory(addonsDir); if (!Directory.Exists(d2mpDir)) Directory.CreateDirectory(d2mpDir); if (!Directory.Exists(modDir)) Directory.CreateDirectory(modDir); { modController.getLocalMods(); } //Detect user string config = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; steamids = new List<string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(4, "Server error", "Can't connect to the lobby server!"); Thread.Sleep(5000); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null) client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); Application.ThreadException += (sender, args) => log.Error("Unhandled thread exception.", args.Exception); AppDomain.CurrentDomain.UnhandledException += (sender, args) => log.Error("Unhandled domain exception.", (Exception) args.ExceptionObject); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); if (Settings.createShortcutAtStartup) ShortcutWriter.writeDesktopShortcut(); try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) Directory.CreateDirectory(addonsDir); else { var contents = Directory.GetDirectories(addonsDir); foreach (var dir in contents) { try { Directory.Delete(dir, true); } catch (Exception ex) { log.Error("Can't delete addon dir, "+dir, ex); } } } if (!Directory.Exists(d2mpDir)) Directory.CreateDirectory(d2mpDir); if (!Directory.Exists(modDir)) Directory.CreateDirectory(modDir); modController.getLocalMods(); Dictionary<int, string> usersDict = steam.FindUsers(); if (usersDict.Count > 0) { steamids.AddRange(usersDict.OrderByDescending(x => x.Key).Select(m=>m.Value)); } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, PIDFile); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = PIDFile; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(NotificationType.Error, "Server error", "Can't connect to the lobby server!"); Wait(5); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null && client.IsConnected) client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); Application.ThreadException += (sender, args) => log.Error("Unhandled thread exception.", args.Exception); AppDomain.CurrentDomain.UnhandledException += (sender, args) => log.Error("Unhandled domain exception.", (Exception)args.ExceptionObject); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); if (Settings.createShortcutAtStartup) { ShortcutWriter.writeDesktopShortcut(); } try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } else { var contents = Directory.GetDirectories(addonsDir); foreach (var dir in contents) { try { Directory.Delete(dir, true); } catch (Exception ex) { log.Error("Can't delete addon dir, " + dir, ex); } } } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } modController.getLocalMods(); Dictionary <int, string> usersDict = steam.FindUsers(); if (usersDict.Count > 0) { steamids.AddRange(usersDict.OrderByDescending(x => x.Key).Select(m => m.Value)); } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, PIDFile); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = PIDFile; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(NotificationType.Error, "Server error", "Can't connect to the lobby server!"); Wait(5); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null && client.IsConnected) { client.Close(); } } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }