static int MoveToFront(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); obj.MoveToFront(); return(0); } else if (count == 2) { cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); obj.MoveToFront(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiObject.MoveToFront")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Hide(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); obj.Hide(); return(0); } else if (count == 2) { cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Hide(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiObject.Hide")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void CreateGuiScrollView() { GameObject[] arrObjSelect = Selection.GetFiltered <GameObject>(SelectionMode.ExcludePrefab); if (arrObjSelect != null && arrObjSelect.Length > 0) { GuiObject guiObject = Utility.FindGuiObjectOwner(arrObjSelect[0].transform); if (guiObject == null) { Logger.Error("UI控件必须在GuiObject节点下创建!!请选中GuiObject节点或其子节点,再创建"); } else { GameObject obj = Resources.Load("Main/Prefab/GuiScrollView") as GameObject; if (obj) { GameObject guiScrollView = GameObject.Instantiate(obj); guiScrollView.transform.SetParent(arrObjSelect[0].transform, false); } } } else { Logger.Error("UI控件必须在GuiObject节点下创建!!请选中GuiObject节点或其子节点,再创建"); } }
public static void CreateGuiImage() { GameObject[] arrObjSelect = Selection.GetFiltered <GameObject>(SelectionMode.ExcludePrefab); if (arrObjSelect != null && arrObjSelect.Length > 0) { GuiObject guiObject = Utility.FindGuiObjectOwner(arrObjSelect[0].transform); if (guiObject == null) { Logger.Error("UI控件必须在GuiObject节点下创建!!请选中GuiObject节点或其子节点,再创建"); } else { GameObject objImage = new GameObject("GuiImage"); objImage.transform.SetParent(arrObjSelect[0].transform, false); objImage.AddComponent <GuiImage>(); Selection.activeObject = objImage; EditorGUIUtility.PingObject(objImage); } } else { Logger.Error("UI控件必须在GuiObject节点下创建!!请选中GuiObject节点或其子节点,再创建"); } }
static int LoadGuiObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { cs.GuiScene obj = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); cs.GuiObject o = obj.LoadGuiObject(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { cs.GuiScene obj = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); cs.GuiObject o = obj.LoadGuiObject(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiScene.LoadGuiObject")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetOpenOrder(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetOpenOrder(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetOpenLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); obj.SetOpenLayer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetControl(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); cs.GuiControl o = obj.GetControl(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FindGuiObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiScene obj = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); cs.GuiObject o = obj.FindGuiObject(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiObject obj = (cs.GuiObject)ToLua.CheckObject <cs.GuiObject>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.Initialize(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void ResetOrderInLayer(EGuiLayer a_eGuiLayer, ref int a_nStartOrder) { for (int i = 0; i < m_listGuiInfos.Count; ++i) { GuiObject guiObject = m_listGuiInfos[i].guiObject; if ( guiObject.GuiLayer == a_eGuiLayer && (guiObject.State == EGuiState.FadeIn || guiObject.State == EGuiState.Opened || guiObject.State == EGuiState.FadeOut) ) { guiObject.SetOpenOrder(a_nStartOrder); a_nStartOrder++; } } }
static int get_Name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); cs.GuiObject obj = (cs.GuiObject)o; string ret = obj.Name; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value")); } }
static int get_Visible(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); cs.GuiObject obj = (cs.GuiObject)o; bool ret = obj.Visible; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Visible on a nil value")); } }
static int get_OpenOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); cs.GuiObject obj = (cs.GuiObject)o; int ret = obj.OpenOrder; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index OpenOrder on a nil value")); } }
static int get_GuiLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); cs.GuiObject obj = (cs.GuiObject)o; cs.EGuiLayer ret = obj.GuiLayer; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index GuiLayer on a nil value")); } }
private int _GenValidControlID(GuiControl target) { Transform currTrans = (target as GuiControl).transform; GuiObject guiObject = Utility.FindGuiObjectOwner(currTrans); int nCurrentMaxID = 0; GuiControl[] arrCtrls = guiObject.GetComponentsInChildren <GuiControl>(); for (int i = 0; i < arrCtrls.Length; ++i) { if (arrCtrls[i].ID > nCurrentMaxID) { nCurrentMaxID = arrCtrls[i].ID; } } Debug.Log("current id-->" + target.ID + "length--->" + arrCtrls.Length); //if (target.ID == nCurrentMaxID) target.setID(nCurrentMaxID+1); return(nCurrentMaxID); }
public int GetMaxOrderInLayer(EGuiLayer a_eGuiLayer) { int nMaxOrder = 0; for (int i = 0; i < m_listGuiInfos.Count; ++i) { GuiObject guiObject = m_listGuiInfos[i].guiObject; if ( guiObject.GuiLayer == a_eGuiLayer && (guiObject.State == EGuiState.FadeIn || guiObject.State == EGuiState.Opened || guiObject.State == EGuiState.FadeOut) && nMaxOrder < guiObject.OpenOrder ) { nMaxOrder = guiObject.OpenOrder; } } return(nMaxOrder); }
private int _GenValidControlID() { Transform currTrans = (target as GuiControl).transform; GuiObject guiObject = Utility.FindGuiObjectOwner(currTrans); Assert.IsTrue(guiObject != null); int nCurrentMaxID = 0; GuiControl[] arrCtrls = guiObject.GetComponentsInChildren <GuiControl>(); for (int i = 0; i < arrCtrls.Length; ++i) { if (arrCtrls[i].ID > nCurrentMaxID) { nCurrentMaxID = arrCtrls[i].ID; } } return(nCurrentMaxID + 1); }
public GuiObject LoadGuiObject(string a_strName, string a_strPath) { GuiObject guiObject = FindGuiObject(a_strName); if (guiObject == null) { AssetObj assetObj = AssetManager.Get().CreateAsset(a_strPath); Assert.IsTrue(assetObj.LoadState != EAssetLoadState.Loading); GameObject objRoot = assetObj.gameObject; Assert.IsTrue(objRoot != null); guiObject = objRoot.GetComponent <GuiObject>(); Assert.IsNotNull(guiObject); objRoot.transform.SetParent(GuiManager.Get().UIRoot.transform, false); guiObject.Initialize(a_strName); GuiInfo guiInfo = new GuiInfo(); guiInfo.assetObj = assetObj; guiInfo.guiObject = guiObject; m_listGuiInfos.Add(guiInfo); } return(guiObject); }