static int ResetOrderInLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); obj.ResetOrderInLayer(arg0); return(0); } else if (count == 3) { cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.ResetOrderInLayer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiManager.ResetOrderInLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DestroyGuiScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.DestroyGuiScene(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Get(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); cs.GuiManager o = cs.Singleton <cs.GuiManager> .Get(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetMaxOrderInLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer)); int o = obj.GetMaxOrderInLayer(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateGuiScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); cs.GuiManager obj = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); cs.GuiScene o = obj.CreateGuiScene(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_UIRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); cs.GuiManager obj = (cs.GuiManager)o; UnityEngine.GameObject ret = obj.UIRoot; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index UIRoot on a nil value")); } }
static int _Createcs_GuiManager(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { cs.GuiManager obj = new cs.GuiManager(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: cs.GuiManager.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }