public void Call(cs.Event param0) { func.BeginPCall(); func.PushObject(param0); func.PCall(); func.EndPCall(); }
public void CallWithSelf(cs.Event param0) { func.BeginPCall(); func.Push(self); func.PushObject(param0); func.PCall(); func.EndPCall(); }
protected override void _OnScriptsLoaded(cs.Event a_event) { LuaManager.Get().DoFile("InitPreLoading.lua"); GameStateManager.Get().SetCurrentState("Main"); }