public void Send(Gamepad.GamepadOutput player) { if (!_isConnected) { if (_class.MDefine.GcmapiConnect != null) { _class.MDefine.GcmapiConnect((ushort)_class.Write.DevId); } _isConnected = true; } if (_class.MDefine.GcmapiIsConnected(player.Index - 1) == 1) { //todo: assign active divice to each player. For now, just assign player number to device, also menu options for multiplayer _class.MDefine.GcmapiWrite(player.Index - 1, player.Output); //_class.MDefine.GcmapiWrite(_activeIndex, player.Output); if (!_class.System.UseRumble) { return; } var report = new Define.GcmapiReport(); if (_class.MDefine.GcmapiRead(player.Index - 1, ref report) != IntPtr.Zero) { GamePad.SetState(player.PlayerIndex, report.Rumble[0], report.Rumble[1]); } } else { _class.System.Debug("titanone.log", "not connected to " + _activeDevice); } }
public void Send() { //_class.System.Debug("TOCheck.log", _activeDevice + " / " + _listDevices[_activeDevice]); if (!_isConnected) { if (_class.MDefine.GcmapiConnect != null) _class.MDefine.GcmapiConnect((ushort) _class.Write.DevId); _isConnected = true; } if (_class.MDefine.GcmapiIsConnected(_activeDevice) == 1) { _class.MDefine.GcmapiWrite(_activeDevice, _class.Gamepad.Output); if (!_class.System.UseRumble) return; var report = new Define.GcmapiReport(); if (_class.MDefine.GcmapiRead(_activeDevice, ref report) != IntPtr.Zero) GamePad.SetState(PlayerIndex.One, report.Rumble[0], report.Rumble[1]); } else { _class.System.Debug("titanone.log", "not connected to " + _activeDevice); } }
public void Send(Gamepad.GamepadOutput player) { if (!_isConnected) { if (_class.MDefine.GcmapiConnect != null) _class.MDefine.GcmapiConnect((ushort) _class.Write.DevId); _isConnected = true; } if (_class.MDefine.GcmapiIsConnected(player.Index - 1) == 1) { //todo: assign active divice to each player. For now, just assign player number to device, also menu options for multiplayer _class.MDefine.GcmapiWrite(player.Index - 1, player.Output); //_class.MDefine.GcmapiWrite(_activeIndex, player.Output); if (!_class.System.UseRumble) return; var report = new Define.GcmapiReport(); if (_class.MDefine.GcmapiRead(player.Index - 1, ref report) != IntPtr.Zero) { GamePad.SetState(player.PlayerIndex, report.Rumble[0], report.Rumble[1]); } } else { _class.System.Debug("titanone.log", "not connected to " + _activeDevice); } }