public static int Update(RIGHT t) { return(BaseDA.Update <RIGHT>("UpdateRIGHT", t)); }
public static int Update(USER t) { return(BaseDA.Update <USER>("UpdateUSER", t)); }
public static int Update(STATION_ACCESS t) { return(BaseDA.Update <STATION_ACCESS>("UpdateSTATION_ACCESS", t)); }
public static int Update(T_STATION t) { return(BaseDA.Update <T_STATION>("UpdateT_STATION", t)); }
public static int Update(sat t) { return(BaseDA.Update <sat>("Updatesat", t)); }
public static int Update(SB_STATUS t) { return(BaseDA.Update <SB_STATUS>("UpdateSB_STATUS", t)); }
public static int Update(ALARMAPPEND t) { return(BaseDA.Update <ALARMAPPEND>("UpdateALARMAPPEND", t)); }
public static int Update(ALARMSETTING t) { return(BaseDA.Update <ALARMSETTING>("UpdateALARMSETTING", t)); }
public static int Update(OPLOG t) { return(BaseDA.Update <OPLOG>("UpdateOPLOG", t)); }
public static int Update(ALARMGOAL t) { return(BaseDA.Update <ALARMGOAL>("UpdateALARMGOAL", t)); }
public static int Update(AlarmLog t) { return(BaseDA.Update <AlarmLog>("UpdateAlarmLog", t)); }
public static int Update(station t) { return(BaseDA.Update <station>("Updatestation", t)); }
public static int Update(PROJECT t) { return(BaseDA.Update <PROJECT>("UpdatePROJECT", t)); }
public static int Update(USERROLE t) { return(BaseDA.Update <USERROLE>("UpdateUSERROLE", t)); }
public static int Update(ROLE t) { return(BaseDA.Update <ROLE>("UpdateROLE", t)); }