private object PlayClip(SPLegacyAnimController controller, UnityEngine.Object clip) { if (controller == null || !controller.isActiveAndEnabled || clip == null) { return(null); } if (clip is AnimationClip) { if (_crossFadeDur > 0f) { return(controller.CrossFadeAuxiliary(clip as AnimationClip, (_settingsMask != 0) ? AnimSettings.Intersect(AnimSettings.Default, _settings, _settingsMask) : AnimSettings.Default, _crossFadeDur, _queueMode, _playMode)); } else { return(controller.PlayAuxiliary(clip as AnimationClip, (_settingsMask != 0) ? AnimSettings.Intersect(AnimSettings.Default, _settings, _settingsMask) : AnimSettings.Default, _queueMode, _playMode)); } } else if (clip is IScriptableAnimationClip) { return(controller.Play(clip as IScriptableAnimationClip)); } return(null); }
private object PlayClip(SPLegacyAnimController controller, UnityEngine.Object clip, PlayAnimInfo info) { if (clip is AnimationClip) { if (info.CrossFadeDur > 0f) { return(controller.CrossFadeAuxiliary(clip as AnimationClip, (info.SettingsMask != 0) ? AnimSettings.Intersect(AnimSettings.Default, info.Settings, info.SettingsMask) : AnimSettings.Default, info.CrossFadeDur, info.QueueMode, info.PlayMode)); } else { return(controller.PlayAuxiliary(clip as AnimationClip, (info.SettingsMask != 0) ? AnimSettings.Intersect(AnimSettings.Default, info.Settings, info.SettingsMask) : AnimSettings.Default, info.QueueMode, info.PlayMode)); } } else if (clip is IScriptableAnimationClip) { return(controller.Play(clip as IScriptableAnimationClip)); } return(null); }