private void OnTriggerEnter(Collider other) { if (IsOnCooldown) { return; } currentCooldown += Time.deltaTime; if (thisControl == Controls.INVERT) { map.InvertNotes(); } else if (thisControl == Controls.PAUSE) { map.PauseSong(); } else if (thisControl == Controls.PLAY) { map.ResumeSong(); } else if (thisControl == Controls.REWIND) { map.Rewind(); } else if (thisControl == Controls.SAVE) { map.SaveCurrentMapToDisk(); } }