void Start() { Viewport = GetComponent <UnityViewport>(); if (Viewport == null) { Logger.Log("error", "Ground shadows component needs a UnityViewport component to work with."); this.enabled = false; return; } if (Viewport.enabled == false) { Logger.Log("error", "Ground shadows component needs a UnityViewport that is enabled to work with."); this.enabled = false; return; } Enabled = true; Viewport.OnAppIniting += new ApplicationInitialisingCallback(OnAppIniting); OldGroundHeight = GroundHeight + 1.0f; OldAutoCalculateGroundHeight = !AutoCalculateGroundHeight; OldSceneYUp = !Viewport.SceneYUp; }
void Start() { Viewport = GetComponent<UnityViewport>(); if (Viewport == null) { Debug.Log("- Iray background colour component needs a UnityViewport component to work with."); this.enabled = false; return; } if (Viewport.enabled == false) { Debug.Log("- Iray background colour component needs a UnityViewport that is enabled to work with."); this.enabled = false; return; } Enabled = this.enabled; Viewport.OnAppIniting += new ApplicationInitialisingCallback(OnAppIniting); Color temp = Colour; temp.a = temp.a > 0.0f ? 0.0f : 1.0f; OldColour = temp; }
void Start () { GameObject rs = GameObject.Find ("RealityServer"); if (rs != null) { Viewport = rs.GetComponent<UnityViewport> (); if (Viewport == null) { Debug.Log ("- object drag component needs a UnityViewport component to work with."); this.enabled = false; return; } if (Viewport.enabled == false) { Debug.Log ("- object drag component needs a UnityViewport that is enabled to work with."); this.enabled = false; return; } } else { Debug.Log ("- object drag requires RealityServer"); this.enabled = false; return; } Camera cam = Viewport.RenderCamera; if (cam != null) { NavigationScript = cam.GetComponent<CameraNavigation> (); if (NavigationScript == null) { Debug.Log ("- object drag requires CameraNavigation"); this.enabled = false; return; } } else { Debug.Log ("- object drag requires Main Camera"); this.enabled = false; return; } Moved = false; Viewport.OnAppIniting += new ApplicationInitialisingCallback(OnAppIniting); }
void Start() { Viewport = GetComponent<UnityViewport>(); if (Viewport == null) { Debug.Log("- Ground shadows component needs a UnityViewport component to work with."); this.enabled = false; return; } if (Viewport.enabled == false) { Debug.Log("- Ground shadows component needs a UnityViewport that is enabled to work with."); this.enabled = false; return; } Enabled = true; Viewport.OnAppIniting += new ApplicationInitialisingCallback(OnAppIniting); OldGroundHeight = GroundHeight + 1.0f; OldAutoCalculateGroundHeight = !AutoCalculateGroundHeight; OldSceneYUp = !Viewport.SceneYUp; }
void Start() { Viewport = GetComponent <UnityViewport>(); if (Viewport == null) { Debug.Log("- Iray background colour component needs a UnityViewport component to work with."); this.enabled = false; return; } if (Viewport.enabled == false) { Debug.Log("- Iray background colour component needs a UnityViewport that is enabled to work with."); this.enabled = false; return; } Enabled = this.enabled; Viewport.OnAppIniting += new ApplicationInitialisingCallback(OnAppIniting); Color temp = Colour; temp.a = temp.a > 0.0f ? 0.0f : 1.0f; OldColour = temp; }