public virtual void finishCurDefecner() { actionList.Add(curDefencerAction); curDefencerAction = null; }
public virtual void addActionList(SingleActionRecord action) { this.actionList.Add(action); }
/// <summary> /// Get monster object according to single action record. /// </summary> /// <param name="action">Single action record</param> /// <returns>The monster character</returns> private Character GetMonsterByAction(SingleActionRecord action) { return GetObjectByAction(originalMonsterList, action.FighterInfo); }
public virtual void setAttackAction(SingleActionRecord attackAction) { this.attackAction = attackAction; }
private void ResetMonsterStates(MonsterControl ec, SingleActionRecord monsterRecord) { ec.SetCdLabel(monsterRecord.getIntProp(BattleRecordConstants.BATTLE_MONSTER_SKILL_ROUND)); }