/// <summary> /// 프로토콜 결과 수신 /// ClientIoHandler -> IClientEventListener -> IUIEventListener.perform /// </summary> /// <param name="gameEvent"></param> public override void perform(ClientEventAbstract clientEvent) { //로그인 프로토콜 if( clientEvent.GetProtocol() == Protocol.USER_LOGIN ) { if( clientEvent.GetHResult() == RCode.SUCESS ) { status = LoginStatus.SUCESS; } else { status = LoginStatus.FAIL; } //중복 로그인 프로토콜 } else if( clientEvent.GetProtocol() == Protocol.DUPLICATE_LOGIN ) { status = LoginStatus.DUPLICATE_LOGIN; } }