public static void Generator() { string filesPath = AssetManagerSetting.EditorLoadAssetListPath; if (File.Exists(filesPath)) { File.Delete(filesPath); } PathUtil.CheckPath(filesPath, true); FileStream fs = new FileStream(filesPath, FileMode.CreateNew); StreamWriter sw = new StreamWriter(fs); // Resources Resources(sw); // StreamingAssets StreamingAssets(sw); sw.Close(); fs.Close(); AssetDatabase.Refresh(); Debug.Log("[AssetListCsv]" + filesPath); EditorUtility.ClearProgressBar(); DontUnloadAssetListCsv.Generator(); }
public static void GeneratorDontUnloadAssetListCsv() { DontUnloadAssetListCsv.Generator(); }