/// <summary> /// Load a ScriptableObject instance from a Resources subpath, for example: /// MyExampleScriptableObject_Instance1.asset is located in Assets/Ui/Resources/MyFolderX /// -> The path must be "MyFolderX/MyExampleScriptableObject_Instance1" /// </summary> public static T LoadScriptableObjectInstance <T>(string pathInResourcesFolder) where T : ScriptableObject { var so = LoadV2 <T>(pathInResourcesFolder); AssertV2.IsNotNull(so, "ScriptableObject (" + typeof(T) + ") instance " + pathInResourcesFolder); return(so); }
private static void AssertResponseLooksNormal <T>(UnityWebRequest self, Response <T> resp) { AssertV2.IsNotNull(self, "WebRequest object was null: " + resp); if (self != null) { AssertV2.IsTrue(self.isDone, "Request never finished: " + resp); if (self.isNetworkError) { Log.w("isNetworkError=true for " + resp); } if (self.error != null) { Log.w("error=" + self.error + " for " + resp); } if (self.isHttpError) { Log.w("isHttpError=true for " + resp); } if (self.responseCode < 200 || self.responseCode >= 300) { Log.w("responseCode=" + self.responseCode + " for " + resp); } if (self.isNetworkError && self.responseCode == 0 && self.useHttpContinue) { Log.w("useHttpContinue flag was true, request might work if its set to false"); } } }
private static void SetupDownloadAndUploadHanders <T>(UnityWebRequest self, Response <T> resp) { self.downloadHandler = resp.createDownloadHandler(); switch (self.method) { case UnityWebRequest.kHttpVerbPUT: case UnityWebRequest.kHttpVerbPOST: AssertV2.IsNotNull(self.uploadHandler, "Put/Post-request had no uploadHandler set"); break; } }
/// <summary> Connects a model with a view </summary> /// <returns> A task that can be awaited on, that returns the fully setup presenter </returns> public static async Task <T> LoadModelIntoView <T>(this Presenter <T> self, T model) { AssertV2.IsNotNull(self.targetView, "presenter.targetView"); var name = self.GetType().Name + "_((" + model.GetType().Name + "))"; AppFlow.TrackEvent(EventConsts.catPresenter, "Load-start:" + name, self, model); await self.OnLoad(model); AppFlow.TrackEvent(EventConsts.catPresenter, "Load-done:" + name, self, model); return(model); }
public void ExecuteOnMainThread(Action a) { AssertV2.IsNotNull(mainThreadRef, "mainThreadRef"); if (WasInitializedWhilePlaying) { actionsForMainThread.Enqueue(a); } else if (!Application.isPlaying) { Log.w("ExecuteOnMainThread: Application not playing, action will be instantly executed now"); a(); } else { throw Log.e("MainThread not initialized via MainThread.instance"); } }
/// <summary> Connects a model with a view </summary> /// <returns> A task that can be awaited on, that returns the fully setup presenter </returns> public static async Task <T> LoadModelIntoView <T>(this Presenter <T> self, T model) { AssertV2.IsNotNull(self.targetView, "presenter.targetView"); AssertV2.IsNotNull(model, $"model (type={typeof(T)})"); var presenterName = self.GetType().Name; var modelName = model.GetType().Name; var viewName = self.targetView.name; var name = $"{presenterName}({modelName})--{viewName}"; #if UNITY_EDITOR // In the Unity editor always try to use the Visual Assert system by default: await AssertVisually.AssertNoVisualChange(name); #endif EventBus.instance.Publish(EventConsts.catPresenter + EventConsts.START, name, self, model); await self.OnLoad(model); EventBus.instance.Publish(EventConsts.catPresenter + EventConsts.DONE, name, self, model); return(model); }
private async Task LoadTranslationDataForLocale() { AssertV2.IsNotNull(localeLoader, "localeLoader"); translationData = await localeLoader(currentLocale); }