public void performDrawOperation(OperationPending op, List<OperationPending> pendingPaints) { if (!mutable) { pendingPaints.Add(op); } else { paints.Add(op); } }
public virtual void paint(OperationPending o) { pendingPaintsList.Add(o); }
public override void paint(OperationPending o) { parent.imagePaints.Add(o); }
protected OperationPending(OperationPending p, WipeComponent w) { clipX = p.clipX; clipY = p.clipY; clipW = p.clipW; clipH = p.clipH; clipSet = p.clipSet; pendingWipe = w; }