private void SnesPresetEditor_FormClosing(object sender, FormClosingEventArgs e) { try { if (wasCompressed) { game.Compress(); } } catch (Exception ex) { Tasks.ErrorForm.Show(this, ex); } }
private void SnesPresetEditor_FormClosing(object sender, FormClosingEventArgs e) { try { if (wasCompressed) { game.Compress(); } } catch (Exception ex) { Debug.WriteLine(ex.Message + ex.StackTrace); MessageBox.Show(this, ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error); } }