void OnApplicationPause(bool pauseStatus) { if (IsEditor()) { return; } #if UNITY_IOS // No action, iOS SDK is subscribed to iOS lifecycle notifications. #elif UNITY_ANDROID if (pauseStatus) { AdjustAndroid.OnPause(); } else { AdjustAndroid.OnResume(); } #elif (UNITY_WSA || UNITY_WP8) if (pauseStatus) { AdjustWindows.OnPause(); } else { AdjustWindows.OnResume(); } #else Debug.Log(errorMsgPlatform); #endif }
private void OnApplicationPause(bool pauseStatus) { if (!IsEditor()) { if (pauseStatus) { AdjustAndroid.OnPause(); } else { AdjustAndroid.OnResume(); } } }