void Awake() { Instance = this; }
/*void OnGUI() * { * if(!MessageHandler.Instance.showAllGui) * { * return; * } * GUILayout.Space(200f); * GUILayout.Label("即将要创建的鱼 = "+fish2Create.Count); * GUILayout.Label("场景中鱼的数量 = "+fishHaveCreated.Count+"/"+shadowHaveCreated.Count); * }*/ void OnDestroy() { Instance = null; }