//核对头牌是否比尾牌大 void CheckHeadTrialCard() { byte[] headcard = new byte[2]; byte[] trialcard = new byte[2]; Buffer.BlockCopy(_bcard, 0, headcard, 0, 2); Buffer.BlockCopy(_bcard, 2, trialcard, 0, 2); bool isFir = GameLogic.CompareCardN(headcard, trialcard, 2); if (isFir) { Buffer.BlockCopy(trialcard, 0, _bcard, 0, 2); Buffer.BlockCopy(headcard, 0, _bcard, 2, 2); } }
public void InitData(byte[] cbPlayStatus, byte[][] bcards, long[] lscore, byte cardsNum, PlayerInfo[] userdata, GameExitType endreasion = GameExitType.END_REASON_NORMAL, Action action = null) { for (byte i = 0; i < GameLogic.GAME_PLAYER; ++i) { Transform tr = content.GetChild(i); tr.GetChild(1).gameObject.SetActive(false); tr.GetChild(2).gameObject.SetActive(false); tr.GetChild(4).gameObject.SetActive(false); tr.GetChild(5).gameObject.SetActive(false); tr.GetChild(0).GetComponent <UILabel>().text = ""; tr.GetChild(3).GetComponent <UILabel>().text = ""; tr.Find("head").GetComponent <UISprite>().spriteName = "close"; tr.Find("trial").GetComponent <UISprite>().spriteName = "close"; tr.Find("peaceful").GetComponent <UISprite>().spriteName = "close"; } callbackAction = action; byte bindex = 0; for (byte i = 0; i < GameLogic.GAME_PLAYER; ++i) { if (userdata[i] != null) { Transform tr = content.GetChild(bindex); tr.gameObject.SetActive(true); tr.GetChild(0).GetComponent <UILabel>().text = userdata[i].NickName; tr.GetChild(3).GetComponent <UILabel>().text = lscore[i].ToString(); if (endreasion == GameExitType.END_REASON_NORMAL || endreasion == GameExitType.END_REASON_PASS) { ++bindex; if (cbPlayStatus[i] == 1 && cardsNum == 4 && UIGame._IsSplit == true) { byte[] headcard = new byte[2]; byte[] trialcard = new byte[2]; Buffer.BlockCopy(bcards[i], 0, headcard, 0, 2); Buffer.BlockCopy(bcards[i], 2, trialcard, 0, 2); bool isFir = GameLogic.CompareCardN(headcard, trialcard, 2); string headname = GameLogic.GetHeadTailTypeStr(headcard, 2); string trialname = GameLogic.GetHeadTailTypeStr(trialcard, 2); //交换显示 if (!isFir) { string tmp = headname; headname = trialname; trialname = tmp; } if (GameLogic.GetPeaceful(bcards[i]) > 0) { byte cbcardtype = GameLogic.GetPeaceful(bcards[i]); string cardname = "a_" + cbcardtype; tr.Find("peaceful").GetComponent <UISprite>().spriteName = cardname; tr.Find("head").GetComponent <UISprite>().gameObject.SetActive(false); tr.Find("trial").GetComponent <UISprite>().gameObject.SetActive(false); tr.Find("peaceful").GetComponent <UISprite>().gameObject.SetActive(true); } else { tr.Find("head").GetComponent <UISprite>().spriteName = headname; tr.Find("trial").GetComponent <UISprite>().spriteName = trialname; tr.Find("head").GetComponent <UISprite>().gameObject.SetActive(true); tr.Find("trial").GetComponent <UISprite>().gameObject.SetActive(true); tr.Find("peaceful").GetComponent <UISprite>().gameObject.SetActive(false); } tr.GetChild(1).gameObject.SetActive(false); tr.GetChild(2).gameObject.SetActive(false); tr.GetChild(4).gameObject.SetActive(true); tr.GetChild(5).gameObject.SetActive(true); } else { tr.Find("peaceful").GetComponent <UISprite>().gameObject.SetActive(false); tr.GetChild(1).gameObject.SetActive(true); tr.GetChild(2).gameObject.SetActive(true); tr.GetChild(4).gameObject.SetActive(true); tr.GetChild(5).gameObject.SetActive(true); } } else { tr.Find("head").GetComponent <UISprite>().gameObject.SetActive(false); tr.Find("trial").GetComponent <UISprite>().gameObject.SetActive(false); tr.Find("peaceful").GetComponent <UISprite>().gameObject.SetActive(false); tr.GetChild(1).gameObject.SetActive(false); tr.GetChild(2).gameObject.SetActive(false); tr.GetChild(4).gameObject.SetActive(false); tr.GetChild(5).gameObject.SetActive(false); } if (GetSelfChair() == i) { if (lscore[i] > 0) { getScore.text = "+" + lscore[i]; resultsp.spriteName = "win"; } else if (lscore[i] < 0) { getScore.text = "" + lscore[i]; resultsp.spriteName = "fail"; } else { getScore.text = "+" + lscore[i]; resultsp.spriteName = "draw"; } } } } }