public void SetPutItemPopUp(PutItemPoint curPutPoint) { Vector3 screenPoint = Camera.main.WorldToScreenPoint(curPutPoint.transform.position); putItemPopUp.transform.position = screenPoint; putItemPopUp.gameObject.SetActive(true); }
/// <summary> /// Called when the item steal button is pushed. Set item to thief player and activate put point popup. /// </summary> public void OnStealButton() { ThiefController.LocalThief.photonView. RPC("StealItemInPoint", PhotonTargets.AllViaServer, CurGenPoint.Index); //MultiplayRoomManager.Instance.photonView.RPC("SetStealAlert", PhotonTargets.All, CurGenPoint.Index); PutItemPoint.SetPointPopup(true); gameObject.SetActive(false); }
private void InitializeGame() { //Initilaize team information and instantiate the local player. myTeam = (ETeam)PhotonNetwork.player.CustomProperties[TeamKey]; //Set UI Informations and deactive the interactive UI before game start). uiManager.SetTeamLabel(myTeam); uiManager.SetSkillButtons(myTeam); uiManager.RenewThievesNum(thievesNum); uiManager.DeactivateUIGroup(); detectivePlayers = new List <PhotonPlayer>(); thiefPlayers = new List <PhotonPlayer>(); foreach (PhotonPlayer player in PhotonNetwork.playerList) { ETeam teamOfPlayer = (ETeam)player.CustomProperties[TeamKey]; if (teamOfPlayer == ETeam.Detective) { detectivePlayers.Add(player); } else if (teamOfPlayer == ETeam.Thief) { thiefPlayers.Add(player); } } // Set master client priority masterPriority = new List <int>(); foreach (PhotonPlayer thiefPlayer in thiefPlayers) { masterPriority.Add(thiefPlayer.ID); } masterPriority.Sort(); List <int> detectivePriority = new List <int>(); foreach (PhotonPlayer detectivePlayer in thiefPlayers) { detectivePriority.Add(detectivePlayer.ID); } detectivePriority.Sort(); masterPriority.AddRange(detectivePriority); // Initilize other local conditions ItemController.ResetItemList(); PutItemPoint.ResetActivatedPointList(); DetectiveController.ResetPlayerInstances(); // Game initiation by the master client. if (PhotonNetwork.isMasterClient) { // Set generation points of players and generate scene objects. SetGenPointAndGenSceneObj(); } }
/// <summary> /// Put current stolen item to this point. /// </summary> public void OnPutItemButton() { ThiefController localThief = ThiefController.LocalThief; MultiplayRoomManager.Instance.photonView .RPC("StealSuccess", PhotonTargets.AllViaServer, PhotonNetwork.player.ID, localThief.ItemInHand.GenPoint.Index); localThief.photonView.RPC("PutItemInPoint", PhotonTargets.All); PutItemPoint.SetPointPopup(false); gameObject.SetActive(false); }