예제 #1
0
        /// <summary>
        /// Stacks cards sequentially and fans them out
        /// </summary>
        protected void OrganizeHand()
        {
            AnimationHandler.AddAnimation();
            TimeMoving = SecondsToMove;
            Animating  = true;

            foreach (CardUi card in Cards)
            {
                PreviousScale[card] = card.scale.X;
            }
            if (Cards.Count <= MaxHandSizeBeforeOverlap)
            {
                for (int i = 0; i < Cards.Count; i++)
                {
                    CardUi cardEntity = Cards[i];
                    MoveToPositionInHand(cardEntity, i, CardUi.CardWidth);
                }
            }
            else
            {
                float distanceBetweenCards = (HandWidth - CardUi.CardWidth) / (Cards.Count - 1);
                for (int i = 0; i < Cards.Count; i++)
                {
                    CardUi cardEntity = Cards[i];
                    cardEntity.getComponent <Sprite>().layerDepth = 1 - (i * layerDepthIncriment);
                    MoveToPositionInHand(cardEntity, i, distanceBetweenCards);
                }
            }
        }
예제 #2
0
        /// <summary>
        /// Stacks cards sequentially and fans them out
        /// </summary>
        protected void OrganizeHand()
        {
            AnimationHandler.AddAnimation();
            TimeMoving = SecondsToMove;
            Animating  = true;

            List <CardUi>[] CardRows = new List <CardUi>[] { FrontRowCards, BackRowCards };
            for (int i = 0; i < 2; i++)
            {
                if (CardRows[i].Count > MaxCardsBeforeOverlap)
                {
                    TargetScale[i] = (InPlayWidth / CardRows[i].Count) / (CardUi.CardWidth + SpaceBetweenCards);
                }
                for (int j = 0; j < CardRows[i].Count; j++)
                {
                    CardUi cardEntity = CardRows[i][j];
                    PreviousScale[i][cardEntity] = cardEntity.scale.X;
                    MoveToPositionInPlay(cardEntity, j, i);
                }
            }
        }