/// <summary> /// 释放由当前对象控制的所有资源 /// </summary> /// <param name="disposing">显式调用</param> protected override void Dispose(bool disposing) { if (disposed) { return; } if (disposing) { //释放托管资源 } //释放非托管资源 dataManager = null; _cmdb = null; _dap = null; base.Dispose(disposing); }
/// <summary> /// ���캯�� /// </summary> /// <param name="id">������Ψһ�ĸ�����ID</param> /// <param name="manager">���ݿ������</param> public OleDbUpdater(int id, OleDbManager manager) : base(id) { dataManager = manager; }
/// <summary> /// 构造函数 /// </summary> /// <param name="id">容器中唯一的更新器ID</param> /// <param name="manager">数据库管理器</param> public OleDbUpdater(int id, OleDbManager manager) : base(id) { dataManager = manager; }
/// <summary> /// �ͷ��ɵ�ǰ������Ƶ�������Դ /// </summary> /// <param name="disposing">��ʽ����</param> protected override void Dispose(bool disposing) { if (disposed) return; if (disposing) { //�ͷ��й���Դ } //�ͷŷ��й���Դ dataManager = null; _cmdb = null; _dap = null; base.Dispose(disposing); }