예제 #1
0
        private void Awake()
        {
            BuildOutline.singleton = this;

            this.cachedBuilders = new List <UnitBuilder>();
            this.meshRenderer   = this.GetComponent <MeshRenderer>();

            // Make sure this object is at the right height.
            this.transform.position.setY(HEIGHT);
        }
예제 #2
0
        private void Awake()
        {
            CameraMover.singleton = this;
            this.main             = Main.instance();

            this.options = new Options();

            this.buildOutline = GameObject.Instantiate(References.list.buildOutlinePrefab).GetComponent <BuildOutline>();

            this.team = Team.getTeamFromEnum(this.objectTeam);
            this.selectedParty.setCameraMover(this);

            this.chunkLoader = new ChunkLoader(Map.instance(), this, 3);
        }