/// <summary> /// creates a base transition with duration and incoming scene /// </summary> public static CCTransitionSceneOriented transitionWithDuration(float t, CCScene scene, tOrientation orientation) { CCTransitionSceneOriented pScene = new CCTransitionSceneOriented(); pScene.initWithDuration(t, scene, orientation); return(pScene); }
public static CCTransitionSceneOriented transitionWithDuration(float t, CCScene scene, tOrientation orientation) { CCTransitionSceneOriented cCTransitionSceneOriented = new CCTransitionSceneOriented(); cCTransitionSceneOriented.initWithDuration(t, scene, orientation); return(cCTransitionSceneOriented); }
/// <summary> /// creates a base transition with duration and incoming scene /// </summary> public static CCTransitionSceneOriented transitionWithDuration(float t, CCScene scene, tOrientation orientation) { CCTransitionSceneOriented pScene = new CCTransitionSceneOriented(); pScene.initWithDuration(t, scene, orientation); return pScene; }