public static CCLens3D actionWithPosition(CCPoint pos, float r, ccGridSize gridSize, float duration) { CCLens3D cCLens3D = new CCLens3D(); if (cCLens3D.initWithPosition(pos, r, gridSize, duration)) { return(cCLens3D); } return(null); }
/// <summary> /// creates the action with center position, radius, a grid size and duration /// </summary> public static CCLens3D actionWithPosition(CCPoint pos, float r, ccGridSize gridSize, float duration) { CCLens3D pAction = new CCLens3D(); if (pAction.initWithPosition(pos, r, gridSize, duration)) { return pAction; } return null; }
public override CCObject copyWithZone(CCZone pZone) { CCLens3D cCLens3D = null; if (pZone == null || pZone.m_pCopyObject == null) { cCLens3D = new CCLens3D(); pZone = new CCZone(cCLens3D); } else { cCLens3D = (CCLens3D)pZone.m_pCopyObject; } base.copyWithZone(pZone); cCLens3D.initWithPosition(this.m_position, this.m_fRadius, this.m_sGridSize, this.m_fDuration); return(cCLens3D); }
/** creates the action with center position, radius, a grid size and duration */ public static CCLens3D actionWithPosition(CCPoint pos, float r, ccGridSize gridSize, float duration) { CCLens3D pAction = new CCLens3D(); if (pAction != null) { if (pAction.initWithPosition(pos, r, gridSize, duration)) { //pAction->autorelease(); } else { //CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
public override object Copy(ICopyable pZone) { CCLens3D pCopy; if (pZone != null) { // in case of being called at sub class pCopy = (CCLens3D) (pZone); } else { pCopy = new CCLens3D(); pZone = pCopy; } base.Copy(pZone); pCopy.InitWithPosition(m_position, m_fRadius, m_sGridSize, m_fDuration); return pCopy; }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCLens3D pCopy = null; if (pZone != null && pZone.m_pCopyObject != null) { // in case of being called at sub class pCopy = (CCLens3D)(pZone.m_pCopyObject); } else { pCopy = new CCLens3D(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); pCopy.initWithPosition(m_position, m_fRadius, m_sGridSize, Duration); return pCopy; }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCLens3D pCopy = null; if (pZone != null && pZone.m_pCopyObject != null) { // in case of being called at sub class pCopy = (CCLens3D)(pZone.m_pCopyObject); } else { pCopy = new CCLens3D(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); pCopy.initWithPosition(m_position, m_fRadius, m_sGridSize, Duration); return(pCopy); }
public override void OnEnter() { base.OnEnter(); CCLens3D lens = new CCLens3D(new CCPoint(100, 180), 150, new CCGridSize(32, 24), 10); CCJumpBy move = new CCJumpBy (5, new CCPoint(380, 0), 100, 4); var move_back = (CCActionInterval) move.Reverse(); CCSequence seq = CCSequence.FromActions(move, move_back); /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target. While in cocos2d-x, the target of action only supports CCNode or its subclass, so we make an encapsulation for CCLens3D to achieve that. */ CCDirector director = CCDirector.SharedDirector; CCNode target = Lens3DTarget.Create(lens); // Please make sure the target been added to its parent. AddChild(target); director.ActionManager.AddAction(seq, target, false); RunAction(lens); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.SharedDirector.WinSize; CCActionInterval lens = new CCLens3D(new CCPoint(size.Width / 2, size.Height / 2), 240, new CCGridSize(15, 10), 0.0f); CCActionInterval waves = new CCWaves3D(18, 15, new CCGridSize(15, 10), 10); CCFiniteTimeAction reuse = new CCReuseGrid(1); CCActionInterval delay = new CCDelayTime (8); CCActionInterval orbit = new CCOrbitCamera(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.Reverse(); target.RunAction(new CCRepeatForever ((CCSequence.FromActions(orbit, orbit_back)))); target.RunAction(CCSequence.FromActions(lens, delay, reuse, waves)); }
public static Lens3DTarget Create(CCLens3D pAction) { var pRet = new Lens3DTarget(); pRet.m_pLens3D = pAction; return pRet; }
public CCLens3D(CCLens3D lens3D) { InitWithPosition(lens3D.m_position, lens3D.m_fRadius, lens3D.m_sGridSize, lens3D.m_fDuration); }
public static CCLens3D Create(CCPoint pos, float r, CCGridSize gridSize, float duration) { var pAction = new CCLens3D(); pAction.InitWithPosition(pos, r, gridSize, duration); return pAction; }