public ccVertex3F originalVertex(int i, int j) { CCGrid3D g = (CCGrid3D)m_pTarget.Grid; return(g.originalVertex(i, j)); }
/// <summary> /// returns the non-transformed vertex than belongs to certain position in the grid /// </summary> public ccVertex3F originalVertex(ccGridSize pos) { CCGrid3D g = (CCGrid3D)m_pTarget.Grid; return(g.originalVertex(pos)); }