public static CCDeccelAmplitude actionWithAction(CCAction pAction, float duration) { CCDeccelAmplitude cCDeccelAmplitude = new CCDeccelAmplitude(); if (cCDeccelAmplitude.initWithAction(pAction, duration)) { return(cCDeccelAmplitude); } return(null); }
/// <summary> /// creates the action with an inner action that has the amplitude property, and a duration time /// </summary> public static CCDeccelAmplitude actionWithAction(CCAction pAction, float duration) { CCDeccelAmplitude pRet = new CCDeccelAmplitude(); if (pRet.initWithAction(pAction, duration)) { return pRet; } return null; }
/// <summary> /// creates the action with an inner action that has the amplitude property, and a duration time /// </summary> /// <param name="pAction"></param> /// <param name="duration"></param> /// <returns></returns> public static CCDeccelAmplitude actionWithAction(CCAction pAction, float duration) { CCDeccelAmplitude pRet = new CCDeccelAmplitude(); if (pRet != null) { if (pRet.initWithAction(pAction, duration)) { //pRet->autorelease(); } else { //CC_SAFE_DELETE(pRet); } } return pRet; }
public override CCFiniteTimeAction Reverse() { return(CCDeccelAmplitude.actionWithAction(m_pOther.Reverse(), Duration)); }
public override CCFiniteTimeAction reverse() { return(CCDeccelAmplitude.actionWithAction(this.m_pOther.reverse(), this.m_fDuration)); }
public static CCDeccelAmplitude Create(CCAction pAction, float duration) { var pRet = new CCDeccelAmplitude(); pRet.InitWithAction(pAction, duration); return pRet; }