public void AddSpriteFrame(CCSpriteFrame pFrame) { var animFrame = new CCAnimationFrame(); animFrame.InitWithSpriteFrame(pFrame, 1.0f, null); m_pFrames.Add(animFrame); // update duration m_fTotalDelayUnits++; }
private void ParseVersion2(PlistDictionary animations) { CCSpriteFrameCache frameCache = CCSpriteFrameCache.SharedSpriteFrameCache; foreach (var pElement in animations) { string name = pElement.Key; PlistDictionary animationDict = pElement.Value.AsDictionary; int loops = animationDict["loops"].AsInt; bool restoreOriginalFrame = animationDict["restoreOriginalFrame"].AsBool; PlistArray frameArray = animationDict["frames"].AsArray; if (frameArray == null) { CCLog.Log( "cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", name); continue; } // Array of AnimationFrames var array = new List<CCAnimationFrame>(frameArray.Count); foreach (PlistObjectBase pObj in frameArray) { PlistDictionary entry = pObj.AsDictionary; string spriteFrameName = entry["spriteframe"].AsString; CCSpriteFrame spriteFrame = frameCache.SpriteFrameByName(spriteFrameName); if (spriteFrame == null) { CCLog.Log( "cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName); continue; } float delayUnits = entry["delayUnits"].AsFloat; PlistDictionary userInfo = entry["notification"].AsDictionary; var animFrame = new CCAnimationFrame(); animFrame.InitWithSpriteFrame(spriteFrame, delayUnits, userInfo); array.Add(animFrame); } float delayPerUnit = animationDict["delayPerUnit"].AsFloat; var animation = new CCAnimation(); animation.InitWithAnimationFrames(array, delayPerUnit, (uint) loops); animation.RestoreOriginalFrame = restoreOriginalFrame; SharedAnimationCache.AddAnimation(animation, name); } }
private void ParseVersion1(PlistDictionary animations) { CCSpriteFrameCache frameCache = CCSpriteFrameCache.SharedSpriteFrameCache; foreach (var pElement in animations) { PlistDictionary animationDict = pElement.Value.AsDictionary; PlistArray frameNames = animationDict["frames"].AsArray; float delay = animationDict["delay"].AsFloat; //CCAnimation* animation = NULL; if (frameNames == null) { CCLog.Log( "cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", pElement.Key); continue; } var frames = new List<CCAnimationFrame>(frameNames.Count); foreach (PlistObjectBase pObj in frameNames) { string frameName = pObj.AsString; CCSpriteFrame spriteFrame = frameCache.SpriteFrameByName(frameName); if (spriteFrame == null) { CCLog.Log( "cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", pElement.Key, frameName); continue; } var animFrame = new CCAnimationFrame(); animFrame.InitWithSpriteFrame(spriteFrame, 1, null); frames.Add(animFrame); } if (frames.Count == 0) { CCLog.Log( "cocos2d: CCAnimationCache: None of the frames for animation '%s' were found in the CCSpriteFrameCache. Animation is not being added to the Animation Cache.", pElement.Key); continue; } else if (frames.Count != frameNames.Count) { CCLog.Log( "cocos2d: CCAnimationCache: An animation in your dictionary refers to a frame which is not in the CCSpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", pElement.Key); } CCAnimation animation = CCAnimation.Create(frames, delay, 1); SharedAnimationCache.AddAnimation(animation, pElement.Key); } }
public bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay) { if (pFrames != null) {/* foreach (object frame in pFrames) { Debug.Assert(frame is CCSpriteFrame, "element type is wrong!"); } */ } m_uLoops = 1; m_fDelayPerUnit = delay; m_pFrames = new List<CCAnimationFrame>(); if (pFrames != null) { foreach (CCSpriteFrame pObj in pFrames) { var frame = (CCSpriteFrame) pObj; var animFrame = new CCAnimationFrame(); animFrame.InitWithSpriteFrame(frame, 1, null); m_pFrames.Add(animFrame); m_fTotalDelayUnits++; } } return true; }