private void ParseVersion2(PlistDictionary animations) { CCSpriteFrameCache frameCache = CCSpriteFrameCache.SharedSpriteFrameCache; foreach (var pElement in animations) { string name = pElement.Key; PlistDictionary animationDict = pElement.Value.AsDictionary; int loops = animationDict["loops"].AsInt; bool restoreOriginalFrame = animationDict["restoreOriginalFrame"].AsBool; PlistArray frameArray = animationDict["frames"].AsArray; if (frameArray == null) { CCLog.Log( "cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", name); continue; } // Array of AnimationFrames var array = new List<CCAnimationFrame>(frameArray.Count); foreach (PlistObjectBase pObj in frameArray) { PlistDictionary entry = pObj.AsDictionary; string spriteFrameName = entry["spriteframe"].AsString; CCSpriteFrame spriteFrame = frameCache.SpriteFrameByName(spriteFrameName); if (spriteFrame == null) { CCLog.Log( "cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName); continue; } float delayUnits = entry["delayUnits"].AsFloat; PlistDictionary userInfo = entry["notification"].AsDictionary; var animFrame = new CCAnimationFrame(); animFrame.InitWithSpriteFrame(spriteFrame, delayUnits, userInfo); array.Add(animFrame); } float delayPerUnit = animationDict["delayPerUnit"].AsFloat; var animation = new CCAnimation(); animation.InitWithAnimationFrames(array, delayPerUnit, (uint) loops); animation.RestoreOriginalFrame = restoreOriginalFrame; SharedAnimationCache.AddAnimation(animation, name); } }
public static CCAnimation Create(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops) { var pAnimation = new CCAnimation(); pAnimation.InitWithAnimationFrames(arrayOfAnimationFrameNames, delayPerUnit, loops); return pAnimation; }