private void HandleHealthMaxChange(object sender, ConstrainedValueEventArgs e) { //dupe yes, but meh... var bar = sender as ConstrainedValue; float ratio = bar.Value / bar.MaxValue; HealthBar.UpdatePercentage(ratio); }
private void HandleMinHealthChange(object sender, ConstrainedValueEventArgs e) { }
private void HandleFilledHealth(object sender, ConstrainedValueEventArgs e) { //maybe shoot some sparkles or something.... }
private void HandleEmptyHealth(object sender, ConstrainedValueEventArgs e) { // }